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  3. 5.5.3

5.5.3

[h2]Additions :[/h2]
  • You can now give away units if you’d like. This can be done from the OOB, you will see a new button on each unit, click it, and a list of countries you are allied with will appear. Click the country you want to give the unit to, and that’s done.
  • 3 new achievements. Transfer one of your unit to another ally, transfer one of your general to another ally, transfer a prototype to another ally.
  • Option to turn ON or OFF partisans. They are ON by default.
  • British tank "Cruiser Mk.I ».
  • Hameenmaa class gunboat to Finland.
  • City size / markers when you show all buildings on the map.



[h2]Changes :[/h2]
  • Engineers and destroyers will not need to attack mines to destroy them anymore. They will only have to walk on them, they are going to be immune to their damage, just like the mine flail tanks. Kinda stupid to have 2 different actions to do a single thing, 2 separate mechanics I mean. This way its all streamlined. To remove the mines, you walk on them.
  • Kasserine pass campaign scenario missing buildings.
  • Changes to Op. bagration campaign.


[h2]Fixes :[/h2]
  • ALL scenarios with missing graphics for units.
  • Upgrading a unit to the same unit would give you money. Quite the exploit.
  • AI defensive units set in the editor were moving and leaving their position.UI issues.
  • On mobile when a unit retreated it would unselect your unit.
  • Upgrading a unit didn’t actualize its name with the suffixes option ON.
  • Markers graphics will intelligently overlap each other so it makes sense, not like they did previously (buildings markers im talking about).
  • When clicking on a unit in the OOB, and the unit was underneath another unit, it would be selected but the view wouldn’t change to air or ground unit based on which unit was visible.