5.5.6
[h2]Additions : [/h2]
[h2]Changes : [/h2]
[h2]Fixes : [/h2]
- Japanese militia.
- Croatia and all its units (30).
[h2]Changes : [/h2]
- Rain / thunder SFX. Better sounds, more immersive.
- Improved AIs ship’s pathfinding to find aa path to harbour by 1400 times. Yep, it took up to 1400ms PER ship to calculate its path back home, now it takes MAX 1 ms. This was problematic for big maps (Europe etc). Not noticeable on smaller maps :)
- Panzerjager I hard damage increased to 60 (from 55, didn’t notice it was a 4.7 cm gun).
- Added Croatia everywhere where it should have been in all maps.
- After players protested about the new « cannot attack after unit moved » rule, I have been asked to make it so you can walk one tile after you attack (to capture at least). I made it so your unit will have 1 MP left after its attack, so this way you will indeed be able to walk / capture anything you wanted.
[h2]Fixes : [/h2]
- Bug that when you loaded your save on turn 1 you had rain every time (funny one).
- AI placing too many RADARs etc near each other. Or any building.
- Core units graphics not being displayed properly. Often no graphics at all.
- Auto supplies option was broken.