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5.6.19

[h3]Additions[/h3]
  • Railroads for the desert. Around 30 or so tiles.
  • USA 1945 quick game scenario. Invasion of the US by the Axis (Japan and Germany). Map made by Fred, a French player, I decided to add it to the base game because it totally fits the game.


[h3]Changes[/h3]
  • AI will now cover its factories and other important tiles with fighters if it estimates the site is about to get bombed.
  • AI will not stay in human VPs anymore. (If you emptied one of your VP hex and the allied AI got in, it would stay there and garrison indefinitely meaning you could never get in).
  • AIs engineers will not stay indefinitely anymore on the rivers if they act as a bridge there. If there are no friendlies nearby waiting to cross on them, they will just move out.


[h3]Fixes[/h3]
  • Artillery / AT / AA units that had the horse / truck / half track option and were in a landing craft could not resupply at harbour if they moved more than 1 tile. Basically same rule as when being on ground.
  • When starting a new scenario, if you had units in the water (in landing crafts) and if some of those units happened to have either one of the 3 extra movement options (horse, trucks, half tracks) they would have wrong movement values in their landing craft AND once they landed.