5.6.23
[h3]Additions[/h3]
[h3]Changes[/h3]
[h3]Fixes[/h3]
- 5 air aces to Romania.
- 5 air aces to Hungary.
- 5 air aces to Poland.
- 1 air ace to Belgium.
- 1 air ace to Bulgaria.
- When you will upgrade a unit, it will be added to the unit’s history.
- Douglas 8A-3N, Buffalo Brewster Mk. I, Curtiss-Wright 21 Demon, 15 cm sFH 13 for the Netherlands.
- Engineers, 20mm and 88mm AA for Greece.
- Engineers for Sweden.
- LVT-4 Alligator, M1A1 75mm arty to the US.
[h3]Changes[/h3]
- Trains can now move on fortification tiles.
- Awareness for checking if there are any enemy units around the AIs vps has been increased to 3 (previously only the vps neighbours were being checked). Basically the AI prioritize where to spawn units based on where and how many enemy units are. Before, it was checking on all adjacent tiles of its vps. Now its checking all tiles with a 3 tiles radius. It will thus be able to spawn them BEFORE you get there. Should make human sneaky attacks impossible now. At least that’s what im trying to do.
- Morale value lost for allies have been lessen when an ally lose VPs.
- Updated campaign of Greece.
- Added 10 air damage to all armoured trains.
- Made some modifications to a few German and Soviet campaign scenarios.
- Fokker T.V graphics.
- Updated dutch bombers stats.
[h3]Fixes[/h3]
- AI artillery and commanders weren’t fleeing in the right direction.
- Engineers didn’t have any deployment sound.