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5.7.0

Did someone say « borders » ?
You have been SO MANY to ask me this, and, to be honest I thought I could not do it due to my limited coding skills but, I still gave it a try. Well, if you read these lines, it means I didn’t give up and it worked out in the end !
(The code for this is 400 lines in case any of you wondered ? Maybe I have programmers playing the game !)


[h3]Additions[/h3]
  • Continuation war : 1941 quick game (70 x 100 hexes).
  • Continuation war : 1944 quick game (70 x 100 hexes).
  • 4 new achievements. Winning both continuation war scenarios as the axis / allies.
  • Light infantry 43 and AT infantry 43, PaK 38, PaK 97-38 for Finland.
  • Graphical coloured representation for borders. They will show up right in 95 percent of the cases. I did my best and I don’t think I can solve the 5 missing percent of the cases. Why ? Because of the method I am using (line renderers in unity). Each tile is assigned a single line renderer that is going to be given coordinates to draw the borders, but those can be only lines, and so the 5 missing percents for the borders are borders that are not following all sides. I don’t know how to explain, but you will notice in game. It’s pretty rare though, it’s when your territory is very thin. Otherwise, works just fine :) I added a button in the UI to turn them ON / OFF at will. You are not forced to use them :) Also, for modders, the colour of the borders is based on the « Counter full square.PNG » graphics. So, if you are making a mod that adds a new country and you want the borders not to be all white, make sure you have the « Counter full square.PNG » file :)


[h3]Changes[/h3]
  • Polikarpov I-16 and Sukhoi 2 graphics.
  • Added Canada to the quick game Italy 43 scenario.
  • Winter War is the new default scenario for USSR’s western campaign in 1939.


[h3]Fixes[/h3]
  • Fokker C.X could carry bombs.
  • A destroyer in the Op. Weserburung had a missing graphics.
  • Battle of Khalkhin Gol should have been in the eastern front of the USSR’s campaign.
  • SMK’s hard damage were off by 10.