1. Hex of Steel
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  3. 6.1.1

6.1.1

[h3]Changes[/h3]
  • You can now go in negative numbers and be in debt using the fixed income setting.
  • AI finally takes into account the presence of enemy ships for landing crafts, and will try to find path around « hot areas » whenever possible. Meaning if you got a sub sinking a bunch of AI at one point on the map, the AI will be avoiding the area for a while, going around it if it can, if it cannot well it cannot.
  • Small RAM usage optimization.


[h3]Fixes[/h3]
  • AA seemed to retreat to planes in some cases.
  • Sounds too loud, it will be quieter when you will play again so you might want to adjust your sound settings.
  • When right clicking the supply line would not disappear.
  • AI fighters going over subs it could not damage.
  • In the damage breakdown if you had a fighter selected and would place your mouse over a destroyer or any ship it would say « Submerged » instead of showing « Armour ».
  • Various city names fixes in the Op. Weserburung and Europe maps (Norwegian city names).