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  3. 6.3.4

6.3.4

[h3]ADDITIONS:[/h3]
  • Country specific (not for everyone) icons in the tech tree panel.
  • Polish icons for the store and tech tree panel.
  • Units to Switzerland.
  • Modified maps where Switzerland was present and added units there for them.
  • Engineers for Bulgaria.
  • New 12cm howitzer for Norway.
  • QoL in the order of battle, selecting a unit on the board while having the OOB open will select the unit in the OOB and highlight it. This will also work if you have a unit selected on the board THEN open the OOB. Convenient right?:)
  • Cannone da 47/32 M35 for Italy.
  • Canon de 220 L mle 1917 for France and Bulgaria.
  • Many other guns for Bulgaria (completed their roster).
  • Engineers to Slovakia.
  • P-47D to USA.


[h3]CHANGES:[/h3]
  • AI will no longer send money to ally that are not from the same ideology. This will prevent some weird exchange between the USSR sending Germany money…
  • Reduced cost in manpower of barrage balloons from 2k to 0.5k.
  • Clicking on the notification of a new tech researched will now open the research panel.
  • Country with a neutral ideology (Switzerland, Sweden etc) are now cheaper to invite to your faction (50%).
  • Invasion of Norway campaign scenario rebalance and rework.
  • Changed graphics of the 75mm for Norway.
  • Declaring war on a Neutral with your custom faction will not be 50/50 anymore with historical focus ON, but based on the ideology of the country. Meaning declaring war on Romania with your custom faction, Romania will always join the Axis.
  • France's artillery graphics.
  • Slovakian artillery graphics.
  • Polish artillery graphics.
  • Artillery now deals 30% damage instead of 50% against landing crafts.
  • Reduced engineers soft damage to 30 because they were too OP and could be used as a main force by themselves, also increased their price to 250 to further make sure people don't have an army of engineers.
  • Optimised the AI buying units part of the code, much more efficient now.
  • Refactorized code for core units display, made it more efficient and simple for me to use, also less prone to issues.
  • When playing with the Manpower mechanics, the AI will automatically change its units in its VPs to garrison and back when needed (if there are no enemy nearby or if the frontline is far then it will use garrisons to save manpower) and will upgrade them back into regular infantry when the frontline gets closer or if there is any enemy nearby.
  • Mines now are invisible to the enemy.
  • Graphics of P-47 N.


[h3]FIXES:[/h3]
  • Upgrading/downgrading a unit would not refresh the manpower.
  • Downgrading a unit that has less max HP would not update the current HP of the unit (frequent when downgrading to a garrison).
  • AI sending money to other players when it didn’t need to.
  • Supply depots were not updated on mobile.
  • He-115 had 3 max ammo instead of 2.
  • AI didn’t check if it had ammo or fuel left before doing an overrun and potentially losing its unit for nothing.
  • HP breakdown was being shown if the HP of the unit were equal or superior to its max HP.
  • Last turn summary could show negative numbers if you downgraded a unit (basically earning money).
  • You will now be able to compare stats with units from other countries in the store (before the stats were reset every time you picked a new country making it useless).
  • Human artillery would retaliate to AI artillery attacking a unit. Basically battery counter fire but that was not meant to be in the game at all!
  • Fixes to AI algorithm to buy its units. Optimizations made as well.
  • AI took into account its max manpower even when the manpower setting was OFF (meaning he stopped buying units when he ran out of manpower).
  • Units could retreat in neutral territory, therefore, you could also overrun in neutral territory.
  • Number of units built for the AI wasn't the proper one.
  • Partisans would spawn in neutral territory.
  • If a fighter was on top of an AA not both would provide supportive fire, only one of the two (usually the plane). Now both will. Even deadlier :)
  • In some rare cases the price of your unit in the upgrade panel would not be the proper one and you would pay more for an upgrade (infantry).