6.4.2
UPDATE: Waypoint system has been changed a bit, please read the thread I made in the forum.
Hello guysss
Today I focused on implementing a feature that has been asked probably more than any other, may I present to you ... WAYPOINTS
Probably one of the biggest QoL feature that I implemented based on player feedback
So, have fun with it ya'll :)
To add/remove waypoints you need to hold down SHIFT and do a left click with the mouse.
Waypoints will be shown per unit when you select a unit. When the unit gets unselected everything disappears so it doesn't get in the way.
Every waypoint is linked by a white line indicating in what order the unit will move
When the unit reaches its waypoint you get an important notification (golden) so you know it got there
You can basically now gives orders to get somewhere and forget about the unit
Please do keep in mind that to keep this lightweight and not create lag every time you add or remove a waypoint I am not calculating the paths every time this is done, this means you can add waypoints to stuff the unit CANNOT reach, please keep that in mind. If the unit doesn't move after you set the waypoint, it's most likely because it simply cannot go there (Ships -> Land for example)
I have added a notification for this special case so that you still know about it, so if you set some waypoints and for some reason the unit cannot reach it you will get notified about it
And that's pretty much it about HoS for today :)
Ah, I also improved the AIs algorithm and it should be more performant now (meaning less lag, and faster play)
[h3]Additions:[/h3]
[h3]Changes:[/h3]
[h3]Fixes:[/h3]
-------------------------------------------------------
I am not as active as I used to be, but this is not because I am gaming all day, but rather because I am working HARD on my next project.
It currently features 40 planes, 70 vehicles of all kind, and 35 weapons!
Here are a few screenshots of the advancement of the whole project:
Multiplayer lobby
Amount of weapons currently in the game
German fighter sight
British fighter sight
[previewyoutube][/previewyoutube]
MG-42 firing + walking in the woods
StuG III G in ambush position
View from the driver's port in StuG III G
Ju-88 A4 looking for a target
Currently supports up to 128 infantry bots in singleplayer, should be plenty to have some fun!
Hello guysss
Today I focused on implementing a feature that has been asked probably more than any other, may I present to you ... WAYPOINTS
Probably one of the biggest QoL feature that I implemented based on player feedback
So, have fun with it ya'll :)
To add/remove waypoints you need to hold down SHIFT and do a left click with the mouse.
Waypoints will be shown per unit when you select a unit. When the unit gets unselected everything disappears so it doesn't get in the way.
Every waypoint is linked by a white line indicating in what order the unit will move
When the unit reaches its waypoint you get an important notification (golden) so you know it got there
You can basically now gives orders to get somewhere and forget about the unit
Please do keep in mind that to keep this lightweight and not create lag every time you add or remove a waypoint I am not calculating the paths every time this is done, this means you can add waypoints to stuff the unit CANNOT reach, please keep that in mind. If the unit doesn't move after you set the waypoint, it's most likely because it simply cannot go there (Ships -> Land for example)
I have added a notification for this special case so that you still know about it, so if you set some waypoints and for some reason the unit cannot reach it you will get notified about it
And that's pretty much it about HoS for today :)
Ah, I also improved the AIs algorithm and it should be more performant now (meaning less lag, and faster play)
[h3]Additions:[/h3]
- Waypoint system. Use LEFT CTRL to enable the feature, and left click to add/remove any waypoint for the selected unit. When you will start pressing LEFT CTRL down all waypoints of all the other units (yours) will be shown, this is to help organise big troops movement and keep track of who goes where.
I also added a new keybinding to use the key you want instead of holding down LEFT CTRL. - New planes to Yugoslavia (Bf 109E, Hurricane Mk. I, Blenheim Mk I, Hawker Fury, Do-17K, SM-79)
[h3]Changes:[/h3]
- Marsh tiles can't be entered by tanks or anything else except infantry anymore.
- Minors will purchase less tanks (Found that Yugoslavia was getting way too many tanks).
[h3]Fixes:[/h3]
- AI was half blind and half cheating. It could see your territory but didn't see half of his. This bug seems to have been here forever so ... Just noticed it 2 days ago while doing a stream... But now it's fixed!!
-------------------------------------------------------
I am not as active as I used to be, but this is not because I am gaming all day, but rather because I am working HARD on my next project.
It currently features 40 planes, 70 vehicles of all kind, and 35 weapons!
Here are a few screenshots of the advancement of the whole project:




[previewyoutube][/previewyoutube]
MG-42 firing + walking in the woods



Currently supports up to 128 infantry bots in singleplayer, should be plenty to have some fun!