6.3.5
Update is not backward compatible for real time multiplayer since I made changes/fixes to the network code.
[h3]ADDITIONS:[/h3]
[h3]CHANGES:[/h3]
[h3]FIXES:[/h3]
[h3]ADDITIONS:[/h3]
- Be-4 and Be-2 naval recon planes to the USSR. Can be launched from ships that have a catapult.
- SS and Guards option in the store. This option will give the unit +15% damage against other units that are from another ideology. They will get twice the morale gain and suffer 50% less morale loss. They won't surrender either. Censored version for our German friends, sorry guys but the game would be banned for using the real SS icon :( Censored version is applied automatically to German region and displays the iron cross instead of the real SS logo.
- 5 Chinese commanders.
- Ram Mk. I and Ram Badger to Canada.
- Possibility to mod NATO counters.
- Custom store headers for Spain.
- British light infantry 43.
- You can now change the individual unit’s level right from the map editor. Done so when right clicking on a unit, two more buttons have been added: +1 level to unit and -1 level to unit.
[h3]CHANGES:[/h3]
- Not showing the state of the enemy’s ammo and fuel anymore, will add that later back if you pick a certain policy (spying).
- QoL : When you delete the unit’s name in game it will now set itself back to the normal name.
- Stalingrad and Sea Lion south difficulty changes (too hard).
- Carrier compatible planes cost 50 more.
- Recon planes cost less to make a bigger difference with offensive planes (fighters and others).
- Mechanized option for guns no longer apply a +5 soft damage to them. Only infantry.
- Submarines were pretty much cannon fodder for ships due to their inability to disengage after an attack (limited by the 2 action points rule). Attacking now with submarines will not cost an action point anymore, so they can move, attack, then move again. Their number of movement points remains unchanged so they still can’t get very far away). I recommend using recon planes alongside with your fleets now so you can easily spot the subs.
- Made deployment of new units at newly captured cities longer (2 turns to deploy new infantry at something captured behind the frontline was too short, minimum of 3 for towns, and 5 for factories and cities and 2 for airfields).
- Inviting allies of same ideology was too cheap, made it twice more expensive.
- Belgian heavy infantry and engineers got a graphics swap.
- Artillery barrage policy now doubles the cost of ammo supplies.
- Blitzkrieg policy now doubles the cost in ammo and fuel of your tanks, mechanised/motorized units and CAS planes.
- Commanders are now more expensive and their range is taken into account in the way the price is calculated (useful for modding).
- Small changes / adjustments to Europe map.
- Destroyers possibility to damage ground units.
- All ships now remove entrenchment levels (except patrol boats or gunboats).
- Ships damage now take entrenchment into account.
- Adjusted the ammo of German artillery.
- Graphics of Ram Mk. II
- NATO background graphics for ships from round to square (better distinction with planes).
- Italian flag to historical one (original one missed the crown).
- When clicking on the objectives panel it will now only show the VPs that are left to be captured and not the ones you captured already (easier to know where you need to go).
- Bunkers and costal batteries didn’t spawn asleep.
- Crimea 1944 and Europe 1939 balance adjustments.
- Optimizations to deployment panel (faster to open and close, performance wise).
[h3]FIXES:[/h3]
- You could resupply fuel / ammo infinitely if you just spammed the hotkeys. There were no checks for using the hotkeys to resupply a unit.
- Sync issues in real time multiplayer with mobile / PC (when units got deleted/died).
- Your units could be renamed to 'waswsawsass' when moving the camera around after you clicked on the unit’s name and thought you had clicked away.
- AI freeze instance. Finally found it! Even fixed it live during my stream on Youtube :) Here
- New random IDs for units less prone to duplicates. Regenerated the IDs of all units on all maps. This is to make sure each unit is unique and so that when a unit dies the proper one is removed and not another one with the same ID.
- Change faction event would happen even if the player already has the faction the event wants to change it to (Allies and Allies) for example.
- It could happen that newly placed units would have their sleep button stuck on a setup and you would click on it and nothing would happen, you couldn't change its state.
- Fixed the custom scenarios campaign of the low countries text.
- Partisans didn't check for a start year use when spawning (modded and official ones).
- Paratroopers kept their 8 MP when dropping if they were placed in the map editor.
- AI generals not moving out victory points.
- AI generals were not always winterized.
- Human controlled partisans couldn’t blow up bridges.
- 3.7 cm sd kHz (German) had no armour.
- Clicks going through the tiles container in map editor.
- No sounds were played when resupplying using supply ships or planes.
- You could resupply submarine under water with supply ships.
- Spawning several units using the event would not spawn all of the units if there was more than 1 unit to be spawned.