1. Hex of Steel
  2. News
  3. 6.4.1

6.4.1

[h3]ADDED:[/h3]
  • List of online players in the chat. Now you can see who is online and know if your friend(s) is playing the game or just to know if you're not chatting alone :)
  • History to the chat. I set the history to be the last 10 messages that were sent before you joined the chat, this way you can know what people were talking about before you joined.
  • Friend(s) system. When in the chat, to the right you now have a list of players connected and you can click on them and add the player to your friends or remove him from your friends. Your friends will be at the top of the player list for easier finding AND you will receive an in game notification when your friend is online. Useful for cross platform or people who are not friends on steam.
  • Ping system in the chat. If someone does @yourUsername you will get a small notification to let you know someone mentioned you + the notification color will be blue.
  • Public chat OFF setting in the settings. This way the chat is disabled. You can enable it by trying to send a message, the game will ask if you want to go online.
  • Full mods support on Android.
  • No ammo for unit to start with on turn 1 option in map editor. Useful if you are making a scenario when you want one side to be surprised by an attack.
  • New boolean for unit editor: Can engineers build.
  • No entrenchment on turn 1 in map editor option for units.
  • Search input field in multiplayer when trying to look for a particular scenario to host.
  • Possibility to kick a player in real time multiplayer lobby.
  • Operation Edelweiss Soviet starting units fixes.
  • Several soviet units starting month/year fixes.
  • Made SMK into prototype tank.
  • Added a new inputfield in the unit editor to have a custom manpower cost for any unit. Works the same as the custom unit cost but instead this is for manpower.


[h3]CHANGES:[/h3]
  • Updated the manual (hence the 40MB update).
  • Any player can now delete a PBEM game. Not just only the host anymore. Several players requested this after they had PBEM games that nobody played and needed to be deleted for clarity's sake.
  • Ordered all events in the map editor.
  • Sped up generation of events in map editor (useful if you have many events).
  • Small improvements to UI in map editor.
  • Europe scenarios changes.
  • Cost of mechanised units has been changed (more expensive).
  • Amount of movement points provided by means of transports are not added to the unit's base MPs anymore but are modifying its base value. Horse drawn units will have 4MPs, mechanised will have 5 MPs and motorised 6 MPs.
  • Manpower has been reduced (too much).
  • Base manpower will increase every month by 1%. Since I reduced the manpower available, and since IRL it grew every single year, I thought I could add 1% every month, which is roughly a division of infantry for Germany for example.
  • Small changes to multiplayer UI.
  • Reduced amount of ships built by non major naval powers (AI).
  • Added 1 MP to all ships.
  • Supply line should no longer go through enemy territory.
  • AI will not buy bunkers anymore if they are winning and on the offensive.
  • Adapted AI mountaineer option quantity to percentage of hills and mountains on the map. Won't spend money on this option if there are no hills on the map or not enough.
  • Added horizontal and vertical layout for VPs generation in scenario generator.
  • Marsh tiles are now impassable to any unit other than infantry.


[h3]FIXES:[/h3]
  • Mines were invisible to your allies.
  • Issue with season change and tiles.
  • In the mod manager you couldn't delete or open a workshop's mod location (both buttons would not work). Now you can.
  • Operation Husky Axis and Allies achievements were not triggered.
  • Not correct amount of loaded files when loading mods being shown.
  • Upgrade panel didn't show the unit's mode of transport.
  • Empty Order Of Battle slots (blank).
  • You could join your own hosted PBEM game, causing issues.
  • You couldn't spawn units in the map editor.
  • Private chat in PBEM wasn't working.
  • AI buying function not always doing the best choices.
  • AI was taking into account neutrals into its calculations for troops on the battlefield and making the composition of its army.
  • Soviet Union would attack Finland between the Winter War and the Continuation War (at the same time it conquers the Baltic States) on Europe 1939 with Historical Focus ON.
  • Small disparities with British hurricane and spitfires movement points.
  • Units would show in the store even after their end date was reached.
  • Guadalcanal ending instantly as the Japanese.
  • Couldn't set a month or money amount for the money event in map editor.