Update #33
- Added : PaK 44 for Nazi Germany.
- Added : 2 new city names to the map of Europe.
- Added : 1 new scenario for the US campaign. Operation Luttich, german counterattack in Brittany.
- Added : Core units limit in campaign scenarios, limit is set to 15. Non-core are not counted. (Trying to balance the game).
- Added : New animation when dealing damages.
- Added : Damage modifier, enable it or disable it. When a unit attack its damage will see applied a -1, +0, or -1 damage, a bit like rolling dice.
- Added : HP being shown on map. Enable or disable the feature in the main menu.
- Change : I discovered the use and how to use text mesh in Unity, that allowed me to implement the HP on the unit and also any city name to be created (I previously had created the 260 names manually in photoshop).
- Change : I decided to remove all per-turn income in the campaign. Both income from cities/harbours and any other VP you own, but also the fixed income that was laying around since the release of the game. The first one will still be functional when playing non-campaign scenario/maps, such as the map of Europe where you need this per-turn income in order to keep the game running for a longer time. Therefore I multiplied by a lot the steel being earned when capturing an enemy VP to at least a 100 for airports and small towns up to 300 for capitals.
- Change : Panzer III N got his range set to 2, soft damage increase to 6, hard damage reduced to 5.
- Change : All Panzer III's got their armour reduced to 3, except those that have extra armour plates on the side.
- Change : I removed the HP and MP in the top left corner window/panel/whatever you wanna call it. As they are now displayed on the map (HP) and there is now Pathfinding (MP) no need to have their values displayed. You can still press LEFT SHIFT to have the HP being displayed if you wish to play without HP display on the map.
- Change : Size of NATO counters have been reduced a bit to fit better on the tiles.
- Change : Infantry will always deal 1 or 2 damage to tanks when attacking them or being attacked by them, regardless of their hard damage (except those that have a hard damage superior to 3 which would be Panzerfausts, Panzershrecks, PIAT, PTRD etc).
- Fix : Panzer IV F2 was actually a Panzer IV F1, also I changed his range from 1 to 2, and its production year from 1942 to 1940.
- Fix : Unlocking achievements was impossible due to the game not recognizing campaign maps from any other map. Achievements are now unlockable as previously.
- Fix : Desert tiles that did not have the same colour.
- Fix : Clicking 'Next unit' while a unit was already selected and moving. You now can't.
- Fix : The damage are not based on the screenspace anymore but in the worldspace (Unity) and now will stay where they are even when you move the Camera. Will be working on effects at some point.
- Added : 2 new city names to the map of Europe.
- Added : 1 new scenario for the US campaign. Operation Luttich, german counterattack in Brittany.
- Added : Core units limit in campaign scenarios, limit is set to 15. Non-core are not counted. (Trying to balance the game).
- Added : New animation when dealing damages.
- Added : Damage modifier, enable it or disable it. When a unit attack its damage will see applied a -1, +0, or -1 damage, a bit like rolling dice.
- Added : HP being shown on map. Enable or disable the feature in the main menu.
- Change : I discovered the use and how to use text mesh in Unity, that allowed me to implement the HP on the unit and also any city name to be created (I previously had created the 260 names manually in photoshop).
- Change : I decided to remove all per-turn income in the campaign. Both income from cities/harbours and any other VP you own, but also the fixed income that was laying around since the release of the game. The first one will still be functional when playing non-campaign scenario/maps, such as the map of Europe where you need this per-turn income in order to keep the game running for a longer time. Therefore I multiplied by a lot the steel being earned when capturing an enemy VP to at least a 100 for airports and small towns up to 300 for capitals.
- Change : Panzer III N got his range set to 2, soft damage increase to 6, hard damage reduced to 5.
- Change : All Panzer III's got their armour reduced to 3, except those that have extra armour plates on the side.
- Change : I removed the HP and MP in the top left corner window/panel/whatever you wanna call it. As they are now displayed on the map (HP) and there is now Pathfinding (MP) no need to have their values displayed. You can still press LEFT SHIFT to have the HP being displayed if you wish to play without HP display on the map.
- Change : Size of NATO counters have been reduced a bit to fit better on the tiles.
- Change : Infantry will always deal 1 or 2 damage to tanks when attacking them or being attacked by them, regardless of their hard damage (except those that have a hard damage superior to 3 which would be Panzerfausts, Panzershrecks, PIAT, PTRD etc).
- Fix : Panzer IV F2 was actually a Panzer IV F1, also I changed his range from 1 to 2, and its production year from 1942 to 1940.
- Fix : Unlocking achievements was impossible due to the game not recognizing campaign maps from any other map. Achievements are now unlockable as previously.
- Fix : Desert tiles that did not have the same colour.
- Fix : Clicking 'Next unit' while a unit was already selected and moving. You now can't.
- Fix : The damage are not based on the screenspace anymore but in the worldspace (Unity) and now will stay where they are even when you move the Camera. Will be working on effects at some point.