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  3. Update #34

Update #34

- Added : 1 new scenario for the US campaign.
- Added / Change : New first scenario for the German campaign. Will be revamping it all slowly, with accurate city location and accurate city naming.
- Change : After you resupplied, you won't be able to attack anymore.
- Change : Resupplying cost of HP has been multiplied by 10 and capped to the unit's own cost. It basically costs 10 steel to get 1 HP, but if you have a unit that costs 20 steel (low level infantry) and you want to resupply your 10 HP, it will cost you 20 steel.
- Change : Steel income from capturing an enemy VP has been divided by 2. 25 steel for a village/airport/factory. 50 for a harbour/city, and 100 for a capital.
- Change : Modifications to the money you start with has been applied to all US campaign. Trying something out here, probably gonna bring it down to 100 for every single scenario, then with the difficulty settings you would get modifiers (in easy you'd get 100 * something), but in hard you'd have only a hundred to start with.
- Change : Removed the movement cost of each tile, pathfinding made it useless.
- Fix : When staring a new scenario or loading a save, the "two units indicator" was not being displayed.
- Fix : Layer order has been arranged for city names to be under the rest of the unit info.
- Fix : The British Tulip tank was bugged.
- Fix : Resupplying not costing any money.
- Fix : Your potential path still being displayed after you pressed 'Show drop zone' with the paratroopers.
- Fix : For users who are not new to the game and own it already, the update where I added the new option in the menu for AI pathfinding radius was by default set to 0, now it is set to 15 (You probably experienced the AI not moving at all due to not changing the value but I changed its default value for everyone now).