1. Hex of Steel
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  3. 6.6.4

6.6.4

[h3]ADDED[/h3]
  • AI income modifier in the settings (singleplayer only).
  • Human income modifier in the settings (singleplayer only).
  • Fast AI only for allies setting (mutually exclusive with Fast AI).
  • New event: Add unit to reserve. Was suggested by a player and I was seduced by the idea, this way you don't bother with having to pinpoint exactly where you want the unit to appear, the AI will handle that himself.
  • Clone/Duplicate event button. You can now duplicate events at will at the push of a button.
  • Convert save to playable scenario button in the map editor. When you click this button, it will reset a certain amount of variables to turn a save into a brand new scenario (reset time played, turns count, alliances, wars, etc). Only resets what needs to be reseted in order to use the old save file as a new scenario.
  • 2 new achievements for completing the tutorial (As the Axis and the Allies).


[h3]CHANGED[/h3]
  • To unlock achievements that are scenario linked, you will need to have FOW setting ON, infinite ammo and fuel OFF, have the AI income modifier set to at least 100% and the human player's income modifier at maximum of 100%.
  • Made Fast AI and Slow AI setting mutually exclusive (cannot have both Slow and Fast AI turned ON at the same time, turning one or the other ON will turn the other OFF).
  • Turned the random damage modifier setting from a toggle into a slider. You can adjust the value to your liking. From 0 to 50. 0 Acts as if the option was disabled (no random damage).
  • Follow AI moves will no longer take effect when Fast AI is ON. Nobody will throw up anymore due to high movement speed :)
  • Semyon Timoshenko was added to the Soviet Army in Europe 1939 start.
  • You can get supplies from airfields now. Useful when using paratroopers if you can capture an airfield, you can now establish an airlift. However, the presence of enemies in the area will diminish the supplies rate.
  • Split several sort of infantry in their own category for the amount of units to assign suffixes. So now paratroopers will not count as regular infantry when picking the number for the unit (ex: You have 5 light infantry unit, their names go from 1st light infantry to 5th light infantry, before, if you had bought paratroopers, they would be 6th paratroopers, they will now be 1st paratroopers).


[h3]REMOVED[/h3]
  • Framerate setting (now automatically set to your screen's refresh rate).
  • V-Sync setting (now automatically set to false, the framerate was capped at 60 when using this setting).
  • Anti Aliasing setting (was useless and I was unaware of it).


[h3]FIXED[/h3]
  • Opponent's mines were visible (should have been hidden).
  • When finishing a campaign scenario, if you had paratroopers on the ground, they would have only 4 MPs when starting the next scenario.
  • Incorrect amount of MPs set to paratroopers when getting in a plane for the second time (7 instead of 8).
  • Set core unit button in the store in campaign was not in the proper place.
  • Infinite money glitch.
  • Artillery and AA losing soft damage when switching from horse/motorize to mechanize option in the store and could reach negative values.