6.7.2
Hello everyone :)
I just came home, and I am already pushing out an update!
Here's the changelog:
[h3]ADDED[/h3]
[h3]CHANGES[/h3]
[h3]FIXES[/h3]
I just came home, and I am already pushing out an update!
Here's the changelog:
[h3]ADDED[/h3]
- Europe 44 scenario.
- Light inf. 43 for Australia.
- Light inf. 43 for New Zealand.
- M3 Grant for Great Britain.
- Type 3 ka chi for Japan (Amphibious).
- Italian commander Giovanni Messe.
[h3]CHANGES[/h3]
- You can now deploy units while all units are hidden. No need to keep toggling ON and OFF.
- Turkish light infantry graphics.
- Improved Overlord 44 balance / realism.
- Improved Europe 41 balance.
- Improved Europe 42 balance.
- Improved Europe 43 balance.
- Mods loading code improvements.
- Mods can now support any resolution for units / tiles. They will be upscaled automatically to the game’s standards. For example, base game units are 1024x1024, they roughly are 300kb, a 256x256 weighs about 70kb, which is more than 3 times less. This allows you to make lighter mods that should also increase loading speed. Visual difference is minimal. CANCELLED. Converting graphics triggered an auto generation of mipmaps (What are mipmaps?) and as a result all units or tiles or flags from mods looked blurry. Sorry. I have no workaround, I cannot delete them or not generate them, its some low level shit from the engine API.
- Encirclement modifier now is a % instead of a fixed value. It used to be -5 to final damage from 2 units and above (per unit). It is now changed to -15% damage per unit from 2 units and above.
- Finnish winter damage bonus also gets changed from +5 to +15%.
- Hills do not add a fixed +5 to the damage, but a +15% damage.
- Recon attack bonus is no longer a fixed 5 damage but a +15% damage.
- Landing penalty is no longer a fixed -5 but a -15% damage.
- Generals/Commanders do not give fixed damage buff anymore but a percentage. So, the value of their stats is now a percentage instead of a hard value. If a commander has 15 in soft damage, this translates as all units within range of this commander will receive a +15% damage bonus to soft damage. Using percentages is better for balance and for modding. adding a flat +15 to soft damage would completely break the balance and overpower artillery for example.
- Many changes and improvements to the damage calculation system.
- Updated the manual.
[h3]FIXES[/h3]
- Multiplayer not working when joining (PBEM or Real Time).
- Random scenarios generation black screen.
- Damage breakdown inconsistencies (total not adding up to final damage).
- AI not properly buying ships.
- AI not properly buying planes.
- AI was landing on mountain tiles.
- Flags mipmaps were too harsh and I decided to remove them entirely. Flags should now always be crispy even from a distance.
- Mod's thumbnails will keep their aspect ratio when seen in game.
- Doctrines/Policies panel not resizing automatically (could not pick lower ones).
- Air commanders/generals were not buffing air units.