6.6.12
[h3]ADDED[/h3]
[h3]CHANGED[/h3]
[h3]FIXED[/h3]
- Placeable Czech Hedgehogs. Static unit (type=building) that will prevent any armoured vehicle to move through the tile. Any other unit type can still move.
- Placeable dragon's teeth. Static unit (type=building) that will prevent any armoured vehicle to move through the tile. Any other unit type can still move. Has more armour than hedgehogs.
AI will buy and placed those defensive buildings, with some limitations. They will place them only on roads / plains tiles. They will buy them only if they are losing.
Engineers have a 100% damage bonus against these obstacles. - Engineers and Partisans to Croatia.
- 57mm M1 AT gun to USA.
- Panzer IV F2 for Germany. Very long debate. On Discord. ITS COMPLICATED.
- Anzio 44 as a standalone scenario.
- Sounds of the battle are now scaled / proportionate to the distance from the battlefield of the camera.
- Winter War 1939 standalone scenario.
- 3 new Finnish commanders: Hugo Österman, Juho Heiskanen, Wiljo Tuompo.
- 2 new Soviet commanders: Kirill Meretskov, Vladimir Grendal.
- R-10 Soviet tactical bomber.
- 75mm bofors AA gun for Finland.
- Bulgaria Light infantry 43.
[h3]CHANGED[/h3]
- Bridges and buffs/debuffs associated to them. Bridge tiles now have a +15 defense modifier. Defending a bridge is actually not standing on the bridge but keeping an entire side of the river and shooting at anything that tries to cross it. So it makes sense to have a defensive bonus while being on the tile. Before, you had a debuff to be on the tile.
- AT guns and AT units (SPGs) as well as AA units will now have the possibility to make enemy units retreat when making a successful attack. It was an oversight from my end, it should have been there since the beginning, it's now 'fixed'.
- Brought Volkssturm HP on the same base as everyone else (from 50 HP to 100 HP). If conscripts have 100 HP, so should the Volkssturm. They still have very low stats, and lower stats than regular light infantry.
- Updated Militia stats to be in line with Volkssturm unit.
- Reduced pontoon bridge unit cost from 150 to 100.
- Renamed the 'Custom scenarios' button in the main menu into -> Standalone scenarios.
- I found a way to prevent unit stacking by checkin the entire path they are about to take before they move and figure out where they should stop in order to stop on an available hex and not on an ally.
- Plane's pathfinding during bad weather has been reset to be what it used to be (allowing moving over allies) since I figured a way to prevent the stacking for units with no visibility.
- Updated Tutorial scenario.
- Changing the country of a player in the map editor will now refresh all flags/VPs belonging to that player.
- Updated Continuation War 1941 and 1944 standalone scenarios.
- Finnish StuG III G Sturmi, Panzer IV J and BT-42 graphics changed.
- AI ground units will not (at least less) rush into enemy VPs that are in the FOW. Meaning less 'predictable' ambushes.
- Bulgaria light infantry graphics.
- The way units get their supply route. Now takes into account distance to source as well. Will make a balanced pick between best quantity and distance. I have set it up to have a threshold of 10% acceptance rate if 50% closer. Meaning that if a supply source is 30 tiles way and gives 50% supplies, but another supply source is 15 tiles away and gives 40% supplies, chances are the unit will pick a closer supply source to avoid being cut at the cost of losing a little supplies. This change was needed for maps where there were a lot of small villages and only one town in a big area (Hello Finland).
[h3]FIXED[/h3]
- RADARs in map editor had a question mark instead of their graphics.
- All issues of units not having max HP when starting a scenario (more often than not the elite ones).
- Game could not load files that had an extension in CAPS (png -> PNG).
- Potentially fixed all stacking issues. I implemented a new system that will check wether or not a unit can reach its destination before it starts moving. If it cannot, it will stop at the last tile it can move to. The tile obstructing the path will see its fog of war removed and a message will pop up to explain to the player that there is something obstructing the path of the unit.
- AI didn't take into account fixed income when checking if they are winning or losing the war.
- Modded tiles were not updated if you changed some stats AFTER you made a map.
- Stacking issue with units having 0 visibility.
- Fixed team / country / FOW swap bug happening when loading a save from within the game scene. Human player would not be updated and this would cause issues.
- Swapping 2 units didn't check if one of the two units had the amount of movement points required by the other unit's tile.
- German 12.8cm flak hard damage.
- Rain didn't influence movement points of any country that wasn't the first country to play its turn...