1. Hex of Steel
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  3. 6.8.4

6.8.4

[h3]ADDED[/h3]
  • Better visualization on the board of core units (golden outline on the counter).
  • Possibility to remove an active policy by simply clicking on it and confirming your choice.
  • Short and subtle animation to selecting/unselecting a unit.
  • Missing coastline tiles in the tiles editor (From 54 to 63).
  • 'Truce' mechanics for Diplomacy. When two countries make peace, they automatically make a truce. The truce lasts for 6 in game months, based on days per turn value. So, if the scenario you are playing has a 7 days per turn value, this will be 182 (6 months) / 7 = 26 turns. Truces can be broken, but you will have to pay an entire turn of your income to your enemy as a penalty for breaking the truce.


[h3]CHANGED[/h3]
  • Further improved balanced between sub damage and destroyers.
  • Winter damage now is based on the MP (Movement Point) cost of the tile. So, road will deal -1 HP of attrition, while thick forest will deal -3 HP. The slider in the settings now acts as a modifier. Meaning 0 is x0, 1 is x1, 2 is x2 etc.
  • Operation Market Garden further balance changes.
  • AI will no longer buy units from allies having another ideology than theirs if historical focus is ON (Axis excluded since Germany was a major supplier).
  • Upgrading or downgrading a unit will now apply an experience loss of - 10 XP.
  • Ships now also get a 15% armour penalty when attacking armoured LAND units.
  • Ships have seen their damage dealt to LAND units reduced by an extra 5%.
  • New numbers on counters style. More flat, less 'amateur'.
  • Selected unit icon is now a little bit more 3D instead of full flat 2D without any light effect.
  • Mechanized units now have a repair cost that is x2 superior (instead of x1).
  • Motorized units now have a repair cost that is x1.5 times superior (instead of x1).
  • Motorized and mechanized units now will pay twice as much for fuel as regular foot units.
  • Mechanized units now have an extra 5 armour points to counterbalance the new more expensive repair cost (so they are still worth buying).
  • Tanks, planes and ships now pay 1:1 for fuel. Infantry has a 1:2 ratio.
  • Updated the 'two units on a tile' icon.
    Reverted back to the old steamworks library. Should fix the issues of not being able to play without steam and other steam related issues. RIP. Even after reverting to the old version, it still doesn't work... Seems like this is it for running the game without steam. UPDATED: So, I made a version of the game that is stripped from the Steam Library altogether. You can find it on itch.io (not on steam for obvious reasons). Should work just fine now...


[h3]FIXED[/h3]
  • Engineers didn't have any bonuses for harbours as they did for any other urban areas.
  • Vienna was not connected to a railroad tile in Europe scenarios.
  • Showing negative XP on units made it double '--'.
  • You could not upgrade a core unit if you reached your max core unit limit.
  • Price was not updated in upgrade mode in the store for toggling core unit ON or OFF.
  • 20ms CPU spike on mouseExit hover unit.
  • Partisans no longer really spawning.


[h3]REMOVED[/h3]
  • 'Civil economy' policy. You can now simply cancel policies.