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  3. 7.2.0

7.2.0

TO MODDERS: This update changes the way tiles modifier work. You will need to update your mods and properly re set all of your tile terrain modifiers (From negative to positive, and value as well, a x3 should work).

[h3]ADDITIONS:[/h3]
  • New awesome wallpaper made by my brother! Well done!
  • New country: Communist China. With all its units.
  • New scenarios: Pacific 1937. Pacific 1942. Pacific 1945.
  • New Japanese units: Imperial Guards, Type 2 Ho-I, Type 98 20mm AA.
  • M1 Gun 40 mm AA to New Zealand.
  • Light infantry 43 to British Raj.
  • More artillery to Republic of China.
  • Heavy infantry and Engineers for Thailand.
  • Marines to United Kingdom.
  • Password visibility button when doing things in multiplayer menu (streaming friendly).
  • Chat language channels/rooms. Default room is ENGLISH, please speak in english there. If you want to speak in your native language, please use its dedicated channel.
  • Regions for servers for real time multiplayer. Should solve a lot of desync issues when playing out of Europe.
  • Permanent death toggle in units editor. When toggled, if the unit dies in combat, it cannot be brought back from the dead or purchased again! Turned ON by default on all commanders/generals.
  • New event action type: Reset player money. Simply sets the target player money amount to be 0.


[h3]CHANGES:[/h3]
  • Commanders/Generals bonuses don't stack up anymore. The highest bonus will be used.
  • Marines now have a 15% damage bonus when landing.
  • Submarines no longer give recon bonus to land units. Was a bit weird that infantry getting an attack bonus because the submarine is next to a tank unit... Submarines only give their recon bonus to ships now.
  • Entrenchment now provides a 15% damage penalty per entrenchment level calculated off the final damage.
  • Encirclement modifier now is calculated based off the final damage value, no longer on base/raw damage.
  • Deployment around besieged cities is no longer possible. If a tile is more than 50% encircled by the enemy, deployment of reinforcements at this tile will no longer be possible.
  • Europe maps Middle East improved / upgraded.
  • Tactical Bombers now have a 100% base damage modifier vs ships.
  • Tactical Bombers now ignore armour from units.
  • Capturing a Victory Point now grants HQ points. Regular VP: 1 HQ point, Secondary VP: 2 HQ points, Major VP: 3 HQ points.
  • Capped commandos to 3 units deployed at the same time max.
  • Capped Panzergrenadier to 10 units deployed at the same time max.
  • NKVD capped to 10 units deployed at the same time max.
  • Soviet Shock infantry capped to 10 units deployed at the same time max.
  • Capped Marines to 10 units deployed at the same time max.
  • Capped paratroopers to 10 units deployed at the same time max.
  • Changed back German engineers to their previous graphics.
  • Completely upgraded Pacific 1941 scenario.
  • Japanese Marines graphics.
  • Thailand light infantry graphics.
  • British Light infantry graphics.
  • Type 1 Ho-Ni I, Type 94 37 mm, Type 4 Chi-To, Type 1 Chi-He, Type 97 Chi-Ha, Type 97 Chi-Ha Kai graphics.
  • French Char FCM 2C graphics.
  • US Rangers, heavy infantry, Marines graphics.
  • Max purchase limit UI is now dynamically refreshed as you add / remove units from your basket and shows the actual limit of units once reached (10/10).
  • SU-122 was a regular tank when it should have been an SPG.
  • Tactical bombers now take into account entrenchment penalty.
  • Now showing what track is currently being played in the music tracks.
  • Reduced battleships vs land units damage by 10%.
  • German campaign scenario Leningrad 41 balance.
  • German campaign scenario Minsk 41 balance.
  • Soviet and Japanese Khalkin Gol battle balance.
  • Naval Convoy Route tiles now display their name/type in the tile info UI element (instead of displaying 'Sea').
  • Completely upgraded Invasion of Yugoslavia german campaign scenario.
  • Yugoslav Light infantry, heavy infantry, and partisans graphics.
  • Europe 1939 scenario (Geography and Historical Accurateness).
  • AI will purchase less engineers and artillery (ratio was too high).
  • Bunkers now take armour into account when attacking an enemy (15% of armour).
  • Soviet Heavy infantry, 76 mm divisional gun M1936 graphics.


[h3]FIXES:[/h3]
  • Soviet Union turning Neutral because of an event on Europe 1939 while a human player was at war with it.
  • One Soviet Air Commander could be bought in lend lease.
  • Portuguese translation issues.
  • Adding new player in map editor issue sometimes.
  • One AI freeze fix with air policies when playing in < 1900.
  • Price issues when upgrading units.
  • Coast generation issues.
  • AI difficulty income modifier not changing if ironman mode was OFF.
  • Accidentally added one extra month of winter/snow.
  • No buildings appearing in store when the amount of days per turn was set to 0.
  • Upgrading a unit from the reserve which had a production time would get overwritten by a new turn production which could be way shorter that its initial production time. Now, it will be added on top of the initial redeployment time.
  • Strategic bombers could bomb naval reinforcement tiles.
  • Minimized destruction policy not reflected on the UI.
  • Economy policies not reflected on the Tile Info UI element.
  • In the map editor, setting a unit entrenchment to be 0 on scenario start would not display the proper value.
  • Various AI issues.
  • Scorched earth would take place on sea tiles.
  • Difficulty did not influence income modifier in campaign when going from one campaign scenario to another.
  • Changing the season of a map in the map editor would make jungle tiles turn black.
  • White border issue.
  • Clicking on 'next' or 'prev' track in the tracks window would not properly play the next or prev track based on current track being played.
  • Coastal batteries did not remove entrenchment when attacking land units.
  • German naval hero had a name issue (incorrect characters).
  • Empty tooltips in Random Scenario Generator menu.
  • Units blinking event when set to be skipped.
  • Supply planes in WW2 era could resupply other planes mid air.
  • When resupplying a unit, the supply plane would move right on the tile where you clicked, even though it should not have.
  • Duplicating a unit in the basket would bypass any 'max purchase limit' for units. You could buy an infinite amount of units actually having a max purchase amount.
  • AI engineers never leaving their river tile and staying there forever (sometimes).
  • In the lobby in real time multiplayer, when a player disconnected or closed the game while joining a room or after he had joined a room, he would never free its player slot.
  • Upgrading a unit with a hero would not carry its bonuses over to the upgraded unit.


[h3]REMOVED:[/h3]
  • Flat -5 damage penalty to tanks. Not needed anymore due to the changes with how the terrain modifier works now.