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  3. 7.2.1

7.2.1

WARNING: Updated Multiplayer compatibility version to 7.2.1.

[h3]ADDED[/h3]
  • New ‘Continue’ button in solo games where you can continue playing even after the scenario ended.
  • Implemented chat filter processing when you are about to send a message when writing in the English channel. Chinese, Korean, Japanese or Russian will no longer be accepted in the English channel. Please use the dedicated channels to write in your native language. The English channel should only be for English language.
  • QoL: When deploying units, whenever you deploy a first unit, the game will automatically selects the next unit in the reserve, if there is any.
  • Fw-190 F to Germany.


[h3]CHANGED[/h3]
  • Scorched Earth Policy will now also cancel any income reward for capturing a VP.
  • Auto Resupply of units will now be split into 2: Repair, and ammo/fuel. Repair will take place right when you end your turn, ammo and fuel will be both at the end of your turn, and beginning of new one. Should be way handier now! When your turn starts, you are sure all of your units got ammo and fuel!
  • Units details will now be displayed even when the game is paused, same for the range of ranged units.
  • Various improvements to Europe 1939 scenario (Added creation of Vichy France upon France capitulation). Proper war declarations, proper support from Canada and US, proper Winter War etc. Plenty of good stuff, updated events, increased historical accuracy if the option is turned ON in your settings.
  • Ships with a range of more than 1 will now provide the same supportive fire as artillery when a friendly is attacked nearby.
  • AI will not longer have more bombers than fighters (meaning the ratio of bombers to fighters will never be higher than 1:1).
  • Improved AI's ships use.
  • AI artillery units (no SPGs) will no longer move in tiles that are inside the fog of war.
  • Greatly improved the AI's deployment of new units, better understanding of the situation.
  • AI will no longer deploy ranged artillery in close quarter with the enemy.
  • AI will no longer deploy all its artillery at the same place.
  • Change in AI's understanding of dangerosity when it comes to attacks and deploying reinforcements (land units now count as double dangerosity as air units, except paratroopers).
  • Mechanized option in the store availability date per country.
  • Reduced AI's engineers purchase rate.
  • Reduced AI's flamethrower tanks purchase rate.
  • AI will no longer purchase paratroopers if it does not have any fighters up in the air.
  • AI fighters will now prioritize escort of paratroopers.
  • AI minor countries will no longer use the mechanize option for transport.
  • Railway guns can now target ships.
  • Terrain penalty modifier for artillery now is applied to their RAW / BASE damage instead of their final damage, this is an attempt at nerfing super high arty damage.
  • Hawker Typhoon and Hawker Tempest got their hard and soft damage reduced.
  • M-30 122 mm graphics.
  • Char B1 bis graphics.
  • Panzer III Ausf. A graphics.
  • Panzer 38(t) E graphics.
  • Panzer I Ausf. A graphics.
  • Panzer II Ausf. C graphics.
  • Panzer III Ausf. J graphics.
  • Panzer III Ausf. E graphics.
  • Panzer III Ausf. H graphics.
  • Panzerjager I graphics.
  • Panzer IV F1 graphics.
  • StuG III B graphics.
  • German light inf. 43 graphics.
  • Pak 36 graphics.
  • Sd. Kfz. 231 graphics.
  • All of Great Britain's infantry graphics.
  • French light and heavy infantry graphics.
  • Trenches can now be built in allied territory.
  • AI now takes into account nearby artillery supportive fire when choosing a target to attack.
  • Airfields, Factories and Refineries can now be built in allied territory. HOWEVER, the ownership of the built tile will now be passed on to the land owner. This is the only solution I have found to prevent land grabbing. Meaning, if you as Romania decide to build an airfield in Germany, it will be a German airfield, not a Romanian airfield, even if YOU as Romania built it.
  • Type 4 Chi-To availability year 1942 --> 1943.
  • Fw-190s stats nerf.
  • Rockets option for planes is now available from 1943 and onward.


[h3]FIXED[/h3]
  • Potential movement tiles graphics during winter on frozen bodies of water would still use the summer graphics.
  • Zone of Control setting never synced in multiplayer.
  • Upgrading unit creating an error during multiplayer sync (real time).
  • Cross-Platform multiplayer issues with iOS in real time multiplayer.
  • Weather GFX could be the wrong one (Rain instead of snow or snow instead of rain for) for certain months.
  • Units not being sent back to the reserve if their tile melted (from frozen water) when playing with smooth season transition.
  • Ships applying Zone of Control to land units (they should not).
  • Bugged end of Winter War when Finland was played by a human.
  • Could not change faction back to neutral in multiplayer games.
  • Empty square characters (escape characters) in the message inputfield when pressing 'escape' to close the chat menu.
  • Upgrading a paratrooper resulted in an air unit on the ground.
  • Infinite money glitch by using production focus policies.
  • Unit cost issue with upgrades.
  • You could deploy units in neutral territory.
  • You could swap land units with naval units upon scenario opening.
  • Heroes and stats not being properly applied when loading a save.
  • Yet another money exploit from upgrade (with policy Modernization).
  • Finally fixed the units repopping after loading a save where a land swap happened (event).
  • In campaign, if you won the scenario but had some units in transport ships, they would be stuck upon start of next scenario and would be considered as ships. You could therefore not deploy them.
  • Number of turns for destroyed tiles were reduced by 1 every time the save was loaded.
  • Message mention notification was not fixed as it should have been from 7.0.0.
  • AI movements when stuck because of allies.