1. Hex of Steel
  2. News
  3. 6.2.11

6.2.11

[h3]Added[/h3]
  • Redeploy button in the OOB. When pressing this button, the unit will be sent back to the reserve. This operation will cost 50. You cannot use this button in real time multiplayer.
  • Text message event. Just shows text.


[h3]Changes[/h3]
  • Made Thailand start Axis in Pacific 1941.
  • Changed starting income in the battle of Khalkin Gol.
  • Submarines can attack each other when they both are surfaced OR under water after 1950.
  • Broken scenarios on Android (Korsun Pocket, Courland Pocket).
  • More changes to Europe 1939 historical version to make sure it is as close to history as possible (I'm talking about the way stuff unwraps not like forces etc, so just the way country handle diplomacy).
  • Neutral countries will now get one fifth of their income per turn instead of one tenth. Basically they now get double the amount. So if a neutral country has a production value of 1000, then it will get 200 instead of the 100 previously. This will make them more reactive upon war declaration.
  • I made encirclement remove more supplies as it was quite weak before, so instead of being 10% less supplies per unit encircling it now is 15%, which is 50% more supplies taken compared to before. So a complete encirclement will bring the supplies down to -90% for the unit being encircled.
  • The Soviet Union now has a 50% production penalty until June 1941 in quick games to reflect their disorganisation and general bad political + economical situation but also to prevent a Soviet domination by 1940 which was not possible at the time. I basically weakened them until real war broke out between them and Germany.
  • Added a +5 damage modifier to Finnish ground units when fighting in / from winter tiles. This is also to make it tougher to go against Finland in winter and make sure the Soviet Union stalls and not steamroll them.
  • Compressed a lot of textures and reduced the game’s weight by about 600 MB, I personally can’t tell the difference between that and before in a 4K retina screen. So no quality loss but you just got yourself 600 MB of free space :)
  • Updated unity version from 2021.1.19f1 to Unity 2021.3.0f1.


[h3]Fixes[/h3]
  • Performance issue when playing for a long time on a map and having a lot of units. Buying new units would make the game freeze for a long time before becoming playable again.
  • Optimization when spawning new units, it will not re generate the entire pool anymore simply delete the unit you just spawned from it.
  • After unfielding a unit, if on the tile the unit was there were 2 units the two unit indicator would not go away.
  • France 1940 was not properly part of the new leaderboard.
  • If not created properly, ships in the unit editor could be assigned the motorize or mechanized option. Now it doesn't matter how you create them.


---------------------------------------------------------------------

And as usual some screenshots from my next game :