7.5.1
[h3]ADDED[/h3]
[h3]CHANGED[/h3]
[h3]FIXED[/h3]
- First of new Fictional scenarios. People often asked for small scenarios, unfortunately, the game doesn't feature really many small scale scenarios. To solve this issue, I have started working on designing new small scale scenarios (max 30x30) to fill this gap. The downside of this is these scenarios are completely made up, they are not historical in any way, they are fictional.
- From the map editor, you can now control the amount of entrenchment for any given unit on the map.
- Oerlikon 20mm to Switzerland.
[h3]CHANGED[/h3]
- Multiplayer compatibility -> 7.5.1.
- Screen resolution setting. Instead of displaying a list of pre chosen (by me) resolutions, now the game will automatically generate the list of all resolutions supported by your screen. This is better since I could not keep track of all resolutions used by all screens in the world, and this will also help unclutter the dropdown since you will be shown only useful information.
- In the map editor, the HP modifier for unit on scenario start is now properly indicated as a %.
- The weather icon in the game's UI now only indicate the current turn weather, instead of the prediction for next turn. If you want the forecast, you now have to place you mouse directly over the icon to get the full forecast.
- Many, many campaign scenarios rebalanced. and updated.
- In the map editor, for the 'Spawn unit' or 'Add unit to reserve' event action, you now have full access to the units store to pick what unit you want to be spawned (previously you only could pick a country and a name, now you have full customization available).
- Sleep state data of units turned into a more data friendly format, unfortunately this results in a complete loss of original data upon loading your save, so for one turn you will have to set them again.
- AI will now properly flank when its path is blocked by enemies or friendlies and an alternative path is available.
- Commanders and recon bonus now is scaled with HP of the unit receiving the damage bonus. So, if your unit is at 10% HP, it will be getting the bonus scaled by HP amount.
- Supply routes going through enemy territory will be applied a great penalty.
- The game will now look for all folders and files inside the local Maps folder. This means that if you are working on some campaign, you may now create a dedicated folder for it. The game will recreate the hierarchy in the standalone scenarios UI.
[h3]FIXED[/h3]
- Potential AI freeze.
- Tile info UI lying to you when you picked the 'Minimized destruction' policy. It would show you a constant +50% income although it was not applied (even on not destroyed tiles).
- AI units would try to move (and run the calculations algorithm) even though they could not (action points = 0, because they repaired during the turn). Small (?) waste of performances.
- Supply route could move through territories that was not allied or at war with the player (example, German's supply routes going through Switzerland).
- AI would deploy buildables in enemy victory points. Leading to impossibility to capture it.
- KV-8S did not have the 'has flamethrower' property.
- T-40 was missing the 'amphibious' property.