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  3. 7.3.4

7.3.4

[h3]ADDED[/h3]
  • New event trigger type: On one of VPs lost (works the same as On VPs lost, but instead of checking if ALL VPs in the list have been lost, this one only checks if ONE of the VPs in the list has been lost).
  • New event trigger type: On unit destroyed. You will need to register the unique ID of the unit you want to act as the trigger. The unit's ID is displayed when you click on a unit on the map. Simply copy and paste it in the event trigger field.
  • New event action: Update tile. You can now simply transform one tile into another. I'm personally using this alongside other events to check if the enemy is making an advance to 'spawn' trenches on the map.
  • Scrollbars in a lot of key dropdowns (with lots of entries).
  • New policy in units production category: Import focus (cancels lend lease price penalty).


[h3]CHANGED[/h3]
  • Updated multiplayer features compatibility -> 7.3.4
  • Half fix, half a change, not sure where to put it. AI planes production. When it came to purchasing planes, the AI would take into account all of the visible enemy planes, but only its own planes, this created a disbalance in its understanding of the situation, as it should have taken all of the allied planes instead of just its own into account.
  • Europe standalone scenarios USSR territory setup.
  • Minors, but also early war majors, will now have a higher purchase rate of vehicles from other nations PAST 1941. Such as: Belgium, Norway, France, Luxembourg, Poland, etc. This change was made because if somehow, those countries were still alive in 1941+, they would still fight with early war shitty equipment, but now, they will way more often purchase equipment from bigger allies.
  • The AI will now purchase and deploy supply depots.
  • Improved balance on Stalingrad 42 and Stalingrad 43 standalone scenarios.
  • Balance improvements on Crimea 44 standalone scenario.
  • Improved significantly the calculation speed of a unit supply route.
  • Norway counters color.
  • The 'spawn units in VPs' button in the map editor will now work with modded units as well (populating with random infantry from your mod).
  • Dive/Surface button now has a dynamic icon to better show in what state the submarine is.
  • Rebalanced the Op. Husky campaign scenario on the Allies side.
  • Upkeep cost of some units (planes and ships were increased and more detailed, veterancy upkeep was brought down to 0).
  • Starting morale for newly built unit (65vs75).


[h3]FIXED[/h3]
  • Research field in the Heroes Editor was not working.
  • Heroes images loaded from mods would be all grey.
  • AI ships not working properly in some very specific and rare cases (being in a sea near a lake where there were enemies but it could not really move to the lake because land was preventing its path).
  • Fast AI (Allies Only) option would not properly work, the AI allies would not play as fast as they should have.
  • The 'no capture' property in the unit editor would also be preventing the unit to surrender.
  • AI crashing planes out of fuel.
  • In multiplayer games, you could see if enemy human units were low on ammo or fuel / or depleted.
  • Great Britain kept declaring war on people occupying Norway (every turn).
  • You could not deassign a keybind and set it to nothing for example.
  • Pressing escape while rebinding would close the settings menu instead of deassign any assigned keybind.
  • Ships were not sent back to the reserve when the tile they're on is freezing into ice.
  • When loading a save, if some of your planes were equipped with rockets or bombs, they would see their max ammo increased.