1. Hex of Steel
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  3. 7.3.5

7.3.5

[h3]ADDED[/h3]
  • New unit property in the units editor for modders: AI purchase chance override. Using this, you can now fine tune the frequency of the AI purchasing a particular unit. This can be used to overwrite base units purchase rate by AI, or your own from your mods.
  • New policy in units production category: Import focus (cancels lend lease price penalty).
  • New toggle in the map/scenario editor: Force disable Upkeep mechanics.
  • New policy in the Field Modifications category: Improved AP shells. +30% damage vs armoured targets for all AT units. Ammo cost for supplies x300% for all anti tank units.
  • 10 generic heroes to more or less every nation in the game. All names have been made up, representation is generic, but at least it enables nations without known heroes to get some.


[h3]CHANGED[/h3]
  • Rebalanced the Op. Husky campaign scenario on the Allies side.
  • Rebalanced the Pacific 1942 standalone scenario.
  • Upkeep cost of some units (planes and ships were increased and more detailed, veterancy upkeep was brought down to 0).
  • Starting morale for newly built unit (65vs75).
  • Flamethrower tanks NATO icon.
  • Some polish units graphics.
  • Updated the manual.
  • Downgrading a unit into a Garrison will no longer result in the unit being sent to the reserve.
  • Yugoslavian counters graphics color scheme.
  • Italian counters graphics color scheme.
  • Denmark counters graphics color scheme.
  • Campaign commander (you, player) rank now has a max rank cap: 15.
  • Tanks / Cavalry no longer gets the terrain penalty when attacking FROM a defavorable tile, unless being attacked (in which case they are effectively fighting in that terrain).
  • Rebalanced Europe 39 standalone (Italy).
  • Rebalanced Winter War standalone (Finland).


[h3]FIXED[/h3]
  • When loading a save, if some of your planes were equipped with rockets or bombs, they would see their max ammo increased.
  • Coastal battery flag/property (from units editor) in game effects.
  • Using Czech language would prevent the game from working at all.
  • Buildings could be embarked in transport ships if built on harbour tiles. You could transport bunkers and such :) Funny bug
  • Romania annexations by Hungary and USSR were happening at the wrong date.
  • Level 5 units could reach 150 HP (if they were purchased with veterancy) instead of 140 max.
  • You could deploy in marsh tiles units that could not move through them.