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  3. 7.3.6

7.3.6

[h3]ADDED[/h3]
  • I have decided to add 'generic' (non historical) heroes to most of base game countries. These heroes never existed historically, but have believable names. I have added 10 of these in each category (Air/Land/Naval) for pretty much every country. I decided to do that to give more incentive to play smaller countries which did not have heroes.
  • New policy in the Field Modifications category: Improved AP shells. +30% damage vs armoured targets for all AT units. Ammo cost for supplies x300% for all anti tank units.
  • Biome category for damage breakdown (northern countries getting bonus for fighting in snow).
  • New combined arms 'mechanics'. Not really a mechanics, but a new damage bonus in combat. The damage bonus from this is maximum 10% of the unit's raw/base damage. So, if the unit has 30 base damage, it will add 3. The way this works is the following: Combined arms only applies to infantry and tanks. In order for infantry to get the 5% combined arms damage bonus, it must have an allied tank adjacent to it, and to the enemy it is trying to attack. For tanks, it's the other way around, they need an allied infantry. To get an additional 5%, you need to also be adjacent to an allied artillery. Combined, these will bring the 10% promised above.
  • 2 new buttons on the main UI (left) of when a unit is selected. Redeploy and Disband. More available shortcuts than from the OOB.


[h3]CHANGED[/h3]
  • Multiplayer compatibility version -> 7.3.6.
  • Updated the manual.
  • You can now see the ammo/fuel state of your allies (units).
  • Downgrading a unit into a Garrison will no longer result in the unit being sent to the reserve.
  • Yugoslavian counters graphics color scheme.
  • Italian counters graphics color scheme.
  • Denmark counters graphics color scheme.
  • Campaign commander (you, player) rank now has a max rank cap: 15.
  • Tanks / Cavalry no longer gets the terrain penalty when attacking FROM a defavorable tile, unless being attacked (in which case they are effectively fighting in that terrain).
  • Damage bonus from hills is now only applied in defensive position, to further align the battle logic, same as above.
  • Rebalanced Europe 39 (standalone).
  • Rebalanced Winter War (standalone).
  • Rebalanced Op. Edelweiss (campaign).
  • Terrain modifier now only applies for the defender during battle, retaliation fire will no longer take into account and apply the attacker's hex modifier, since battle happens only in defender's hex.
  • Since the attacker will now take more damage, I have enabled back the stacking of recon (air+ground) bonuses. You can now get both as an addition, instead of the best of the two. As a remember, it is +15% damage on base/raw damage for each (air/ground).
  • The tank penalty now consists of 50% of the terrain modifier penalty instead of 100%. This change was made so that tanks would deal more than 0 damage when attacking cities.
  • Buttons for actions on the left for currently selected unit that are unavailable for the unit (Such as paradrop for naval units) are now hidden.


[h3]FIXED[/h3]
  • Romania annexations by Hungary and USSR were happening at the wrong date.
  • AI level 5 units could reach 150 HP (if they were purchased with veterancy) instead of 140 max.
  • You could deploy in marsh tiles units that could not move through them.
  • If a plane had 0 max ammo (often recon planes do if they have no defensive weapons) then the AI would move to the closest airfield and stay there forever.
  • You could spawn generals through events, and they would remain available to purchase in the store.