7.3.8
[h3]ADDED:[/h3]
[h3]CHANGED:[/h3]
[h3]FIXED:[/h3]
- New dedicated unit counter for bombers (to better identify them at a glance): Counter Bomber.
Modders will need to update their mod to include the missing graphics. - Clicking on a notification for a unit researched will now open the right category in the research panel.
- Level of the unit in the reserve.
[h3]CHANGED:[/h3]
- Germany's counters color. In case the new color is not something you like, I have made an official mod which will replace the new counters with the old ones: Old German Counters
- Belgium counters color (slight change in shade of yellow used).
- Turkish counters color (New Beige color).
- Hungary slight counters color (slight change in shade of green used).
- Romania slight counters color (slight change in shade of yellow used).
- France counters color (less bright/pale blue).
- USA counters color (slight change in shade of green).
- Japan counters color (Less orange, more yellow/orange/brown).
- Manchukuo counters color (slight change in shade of yellow).
- Finland counters color (closer to white, but still light grey).
- Type of the unit taken into account for dealing damage when the target is in a landing craft will no longer be 'hard' in 100% of the cases (except if attacked by ships) but will be the proper one used on land battle too.
- Tanks fighting on ice will take double damage (frozen sea / river / water tiles).
- Units on fortifications tiles will now get entrenchment too.
- Potential movement tiles on winter tiles (black shaded, should be more visible).
- Bunkers can no longer be built in enemy territory (not sure if it should be counted as a bug).
- Upkeep for planes (all) 3% -> 5%. Extra +0.5% for each loadout type.
- Upkeep for artillery 1% -> 3%.
- Rebalanced Khalkin Gol scenario (Campaign, Allies).
- Rebalanced Operation Weserunbung (Campaign, Axis).
- Increased ships purchase rate for naval powers (GB, USA, etc).
- Croatia will now be properly created upon capitulation of Yugoslavia in 1941 on Europe 1939.
- With Historical Focus ON, Germany will now buy 2 times more submarines.
- Higher purchase rate of ships for naval major powers.
- Updated the cost and turn production time for all coastal batteries (cheaper).
- Motorized or mechanized units are now banned from entering or moving through marsh tiles.
- Damage reduction for ships vs land targets when shooting at ranges > 1. For up to 3+ range, a 30% damage penalty will incur. For 2 range it will be a damage penalty of 15%. This is to simulate lack of accuracy on very far shots, and also to prevent ships 'cleaning' coastlines up to 3 tiles inland.
[h3]FIXED:[/h3]
- You could not deploy a pontoon bridge on a bridge tile (destroyed).
- French commanders units had the wrong flag (modern France flag).
- Big big data leak. Notifications for AI players were NEVER cleared. Just noticed this on turn 242 of my game, 11900 notifications stacked, never deleted from the game file.
- Upgrading a unit and having sent into the reserve, if there were two units on that tile, one of them would be come disabled/hidden forever.
- Landings could be performed on mountains or marshes, even for units that could not move on those tiles.
- Some units dealing unlimited damage in infinite loop on damage preview. FINALLY FIXED.
- Units in train (transport) would show damage for fighting back even though they would not fight back.