1. Hex of Steel
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  3. 7.7.5

7.7.5

[h3]ADDED[/h3]
  • Game has been translated in a brand new language, although very niche, players who speak Catalan are going to be happy, we can thank @Divadov for his work! Enjoy!


[h3]CHANGED[/h3]
  • Overdue rework of the settings menu. It really was a mess, it is now much more organized!
  • Improved balance of Europe 1939, as well as a geographical rework. Also, Italy will now join the Allies when Rome falls (to the Allies). Romania will now properly join the USSR upon capitulating when being invaded by the USSR (instead of just capitulating).
  • AI organized retreat/defense system. It will now much more intelligently pick defensive spots or retreat when being outnumbered or in a defavorable situation when losing the war.
  • Morale passive regeneration rate (3% -> 5% per turn).
  • Morale loss from artillery pounding or bombardment now directly scales with damage to HP ratio, with a minimal morale loss of 5.
  • Increased impact of morale on retreat of units.
  • All italian infantry graphics.
  • AI will now properly enlarge its frontline instead of massing its troops in a single place.
  • Added major VPs to Stalingrad '42 standalone.
  • Increased manpower growth rate (from 3% to 5%).


[h3]FIXED[/h3]
  • AI's turns slowing down a lot in certain cases (when it tried to calculate a path towards its goal, but none could be found). I am now running a lightweight algorithm (
  • AI would upgrade its garrisons even though it did not have the manpower for it, ending up with negative manpower (when playing with realistic manpower ON).
  • One instance of AI freeze in very specific cases.
  • Buying/Requesting/Transferring tiles being part of a capitulation event would not cancel the capitulation (Example: German player buying Paris hexagon, if Paris fell, Germany would capitulate).
  • Berlin 1945 Steam leaderboard not working.
  • Major manpower exploit when playing with realistic manpower ON.