7.7.0
This is part 1 of the naval update, part 2 will come out later this month.
I would have waited to release it all in a single update, but some fixes were kinda urgent to release and could not wait 1 or 2 more weeks.
Part 2 is simply going to be a graphical update, so it can wait a bit longer :)
This update features a COMPLETE rebalance, from scratch, of all naval units in the game.
It would not have been possible without the HUGE help of @Chrys (that you may know through his work, such as his Napoleonic Wars mod, or American Revolution, WW1, and more).
He basically is responsible for 80% of the work that this rebalance demanded.
[h3]ADDED[/h3]
[h3]CHANGED[/h3]
[h3]FIXED[/h3]
[h3]REMOVED[/h3]
All removed ships have been removed because they either didn't serve during WW2, or were wrongly added.
I would have waited to release it all in a single update, but some fixes were kinda urgent to release and could not wait 1 or 2 more weeks.
Part 2 is simply going to be a graphical update, so it can wait a bit longer :)
This update features a COMPLETE rebalance, from scratch, of all naval units in the game.
It would not have been possible without the HUGE help of @Chrys (that you may know through his work, such as his Napoleonic Wars mod, or American Revolution, WW1, and more).
He basically is responsible for 80% of the work that this rebalance demanded.
[h3]ADDED[/h3]
- 12 new ships to Italy.
- 13 new ships to the UK.
- 8 new ships to Japan.
- 6 new ships to Germany.
- 14 new ships to the USA.
- 9 new ships to France.
- 2 new ships to the USSR.
- 1 new ship to Canada.
- 2 new ships to Fascist Spain.
- 1 new ship to Republican Spain.
- 5 new ships to Sweden.
- 1 new ship to Yugoslavia.
- 1 new ship to Norway.
- 7 new ships to Turkey.
- Possibility to import/export units databases as .CSV format. Finally!
- Max purchase for units is now shown in the store.
- Units having a sonar or a radar are now shown as small icons in the store.
- Possibility to change the configuration of a player mid-game (impacts ironman automatically). Human --> AI and AI --> Human. Cannot be done during a PBEM or real time multiplayer game. Only singleplayer.
- Bridges are now shown when you press the 'show all buildings' button.
- Carriers now have an anchor icon in the store.
- Flag missing texture texture.
- Per unit missing texture textures.
[h3]CHANGED[/h3]
- Multiplayer version is now 7.7.0.
- All of the game's ships stats.
- Ships cost calculation formula.
- Added +2 movement points to all planes.
- Supply ships now have 50 HP (vs 100).
- Convoys, Supply Ships, units in landing crafts can no longer capture victory points at sea (trade routes etc). AI behaviour has been updated accordingly.
- All prototypes now have a max fielded limit of 1.
- Reduced the cost of prototypes a little (to balance the fact that now they are limited to 1 fielded at a time).
- Reduced AI paratroopers purchase rate + more strict control when Historical Focus is ON.
- Weather, ZoC, Upkeep, Historical Focus must now all be ON to enable ironman mode.
- Editing a unit's name in the units editor will now trigger a refresh of its graphical representation.
- Several nations got a counter graphics update.
- Many current ships got renamed / a change of class.
- Landing crafts graphics have been updated.
- Reorganized the order in which stats are shown in the units editor.
- Improved AI units deployment routine. Should handle multi fronts better.
- Updated Russian localization.
- Rebalanced Europe 1939 standalone scenario.
[h3]FIXED[/h3]
- Germany not going at war with USSR.
- Zooming in/out with the keyboard shortcut was way too fast.
- Campaign scenario Philippines North would set the wrong side when playing as the Allies.
- Players in lobby amount was wrong (it included people currently playing a MP game too).
- AI not moving some of its units in some cases (defensive ones).
- Issue when trying to join a faction in your native language.
- A nation not joining the proper faction when being declared war upon when the player declaring war has the same ideology.
- Terrain modifier value on the UI would not be shown when a unit was selected.
- Units having the 'radar' or 'supply depot' property would never retaliate.
- Players added mid game would have 0 research points.
- Disabling mods which had custom videos for the main menu would not stop the video from playing.
- Event action units spawned/added would be broken/overwritten, huge cluster fuck happening :)
- Deleting a modded map from the map editor menu would still list it after refresh.
[h3]REMOVED[/h3]
- 1 Japanese ship.
- Turkish placeholder navy.
- 2 British ships
- 2 Soviet ships.
- 1 Spanish (Repubican) ship.
- 1 Portuguese ship.
All removed ships have been removed because they either didn't serve during WW2, or were wrongly added.