7.7.1
If some of you missed the fact that the game now supports .CSV modding, here is a tutorial on how to batch edit: https://www.youtube.com/watch?v=EGF8Bg_itHw
[h3]ADDED[/h3]
[h3]CHANGED[/h3]
[h3]FIXED[/h3]
[h3]ADDED[/h3]
- NATO garrison icon.
- Plenty of new units for Saudi Arabia, Iraq and Iran. They are now fully playable nations.
- Some new infantry units to Mongolia as well as some graphics update.
- Heavy infantry to Philippines.
- Regular AT infantry to Japan (turned the current one into AT infantry 43).
- M2 light and Medium tanks to USA.
- War declaration of UK + USSR on Iran on August 25th 1941.
[h3]CHANGED[/h3]
- Updated game engine from Unity 2021.3.40f1 to 2021.3.42f1.
- Multiplayer compatibility version --> 7.7.1.
- NATO ships, partisans and HQ icons.
- Iraq, Iran, Saudi Arabia counters color scheme.
- Picking conscription policies will now provide an instant 'refill' of manpower equal to the bonus given by the policy itself. So, if the policy gives +10% manpower, you will get an instant +10% available manpower. Cancelled due to exploit of picking the policy over and over again to have infinite manpower.
- Improved AI deployment of reinforcements to face enemy attack.
- Philippines light inf. graphics.
- Bulgarian infantry graphics.
- Turkish infantry graphics.
- Reworked Iran and Iraq Geography on all Europe scenarios.
- Thai infantry graphics + counters color scheme.
[h3]FIXED[/h3]
- Dreadnoughts had no NATO representations.
- Sauron's Eye achievement could be unlocked in a weird way.
- Some early war planes stats.
- Weather prediction UI when no weather was enabled on the map or disabled in the settings.
- AI sometimes not killing enemy units when it could/should have.
- AI sometimes going over the limit/ratio of artillery to infantry it must have.
- AI sometimes leaving its position or moving somewhere it shouldn't have moved to when it should have moved forward and attacked in the next turn.
- Issue with ZoC and moving through enemy's ZoC across your own units.
- Changing the difficulty of the game mid-game would not update the minimum requirements of AI income modifier.
- AI stopping purchasing fighters in some cases.
- Barrage balloons had movement points.
- Prototype units costs were wrong.
- Visual glitch when units were being spawned and fog of war was calculated at the same time.
- Exploit with production policies and disbanding units.