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  3. 7.7.1

7.7.1

If some of you missed the fact that the game now supports .CSV modding, here is a tutorial on how to batch edit: https://www.youtube.com/watch?v=EGF8Bg_itHw

[h3]ADDED[/h3]
  • NATO garrison icon.
  • Plenty of new units for Saudi Arabia, Iraq and Iran. They are now fully playable nations.
  • Some new infantry units to Mongolia as well as some graphics update.
  • Heavy infantry to Philippines.
  • Regular AT infantry to Japan (turned the current one into AT infantry 43).
  • M2 light and Medium tanks to USA.
  • War declaration of UK + USSR on Iran on August 25th 1941.


[h3]CHANGED[/h3]
  • Updated game engine from Unity 2021.3.40f1 to 2021.3.42f1.
  • Multiplayer compatibility version --> 7.7.1.
  • NATO ships, partisans and HQ icons.
  • Iraq, Iran, Saudi Arabia counters color scheme.
  • Picking conscription policies will now provide an instant 'refill' of manpower equal to the bonus given by the policy itself. So, if the policy gives +10% manpower, you will get an instant +10% available manpower. Cancelled due to exploit of picking the policy over and over again to have infinite manpower.
  • Improved AI deployment of reinforcements to face enemy attack.
  • Philippines light inf. graphics.
  • Bulgarian infantry graphics.
  • Turkish infantry graphics.
  • Reworked Iran and Iraq Geography on all Europe scenarios.
  • Thai infantry graphics + counters color scheme.


[h3]FIXED[/h3]
  • Dreadnoughts had no NATO representations.
  • Sauron's Eye achievement could be unlocked in a weird way.
  • Some early war planes stats.
  • Weather prediction UI when no weather was enabled on the map or disabled in the settings.
  • AI sometimes not killing enemy units when it could/should have.
  • AI sometimes going over the limit/ratio of artillery to infantry it must have.
  • AI sometimes leaving its position or moving somewhere it shouldn't have moved to when it should have moved forward and attacked in the next turn.
  • Issue with ZoC and moving through enemy's ZoC across your own units.
  • Changing the difficulty of the game mid-game would not update the minimum requirements of AI income modifier.
  • AI stopping purchasing fighters in some cases.
  • Barrage balloons had movement points.
  • Prototype units costs were wrong.
  • Visual glitch when units were being spawned and fog of war was calculated at the same time.
  • Exploit with production policies and disbanding units.