1. Hex of Steel
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  3. 7.7.2

7.7.2

[h3]ADDED[/h3]
  • Norwegian light infantry 43.


[h3]CHANGED[/h3]
  • Improved performances of the remove borders fog of war function. It is now 3 times faster to process.
  • AI pathfinding algorithm. I noticed something was wrong with it some time ago, but couldn't pinpoint what it was. After doing some more digging and extensive debugging, I found out what it was. I have fully re written it, and it is now 500% faster than before, while actually doing what it should have been doing. Should be better now! :)
    (The performance test was made on a 300x300 test map, going from the 2 most far apart hexagons. Old algorithm speed was 13ms. New algorithm speed is 2.5ms. Bigger maps will even more benefit from this).
  • Too expensive units in the store are no longer entirely greyed out, but have a subtle UI change to make sure you know they are too expensive and cannot be bought (but you still can check their stats out).
  • Units moving with waypoints at the end of their turn will now automatically disable moving animations so that they move faster and you don't wait so long.
  • Unit move animation speed is now based on the type of unit. Planes will move faster than ground troops, trains will move also faster, etc. This is to solve the 'I'm waiting 5 minutes for my plane to move 15 tiles' problem. Same with trains basically. Does not apply to AI with Slow AI setting ON.
  • Norwegian infantry graphics.


[h3]FIXED[/h3]
  • No leaderboards for Poland 1945 and Courland 1944 scenarios.
  • Event processing causing a freeze during AI's turn (introduced with 7.7.1, regression).
  • Various major and minor AI related issues.


[h3]REMOVED[/h3]
  • Afghanistan from list of official base game countries. Not featured in any base game scenarios. Up to modders to add it.
  • Recent ZoC change I made. It actually really ruined it. Works back the way it worked before.