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  3. 7.7.19

7.7.19

I would like to make a little announcement about the future development of Hex of Steel. I have now switched my workflow to be full time on Beasts of Steel, so expect less frequent updates for Hex of Steel. I am at a point where I need a real break from developing this game because it just took too much of everything from me. The game is now in a good stable state with tons of content, so I am feeling OK dropping updates for a while... It's not like the game got years worth of updates in the span of several months in the first place :p

So, I still will be pushing out updates to fix broken things as you report it back to me, but don't await any content update or any major changes for the foreseeable future. Hope you can understand :)

[h3]ADDED[/h3]
  • Hex of Steel now has trading cards, badges, and wallpapers for your Steam profile!


[h3]CHANGED[/h3]
  • Renamed british 'Commando' unit into 'Commandos'.
  • Max zoom sensitivity has been changed from 5 to 10.
  • When being neutral and declaring war on someone else, you will automatically be into your own faction (instead of joining the one that would be closer to your ideology). This change was made because when playing for example Sweden, you declare war on Norway, as Sweden you would be placed in the Allies and Norway would be alone. What should have happened is the other way around, you are on your own and Norway is in the Allies.
  • Retreat mechanics: Since the recent change allowing units to flee with all of their MPs, I have decided to make a small tweak to that. While this is still allowed, instead of allowing a full retreat right away, the game will try to go 1 tile by 1 tile. And so if the unit can flee one tile away, it will, instead of fleeing super far at once. It will retreat far away if that is the only tile it can retreat to.


[h3]FIXED[/h3]
  • Upgrade/Downgrade issue(s) with units marked as paratroopers.
  • Spawning units in the map editor using the spawn button would create units with 0 morale.
  • Transport options bug with some AT or artillery units which had no armour set.
  • AT units would fall under the 'damage reduction over frequency' setting.
  • Annexation of tiles had the wrong cost applied.
  • Republic of China was missing Marines counter (for modding).
  • Some units stats were off.
  • Supply units could not resupply allies in some cases.
  • Supply units could destroy tiles in some cases.