6.3.3
[h3]ADDITIONS[/h3]
[h3]CHANGES[/h3]
[h3]FIXES[/h3]
- New policy category: Occupation. Bringing 4 new policies: Balanced approach, aggressive approach, Secret police and Forced labor.
- New achievement: Tyrant (enabling the Forced labor policy).
- New input field to set the original owner of a tile. Since a lot of scenarios have Germany occupy some bits of countries and since now production and manpower values are based on occupation, starting Europe 1941 would give you crazy manpower due to the fact that the game thinks all VPs in France and other countries actually belong to Germany. With this new input field, you will be able to say this VP does belong to Germany now but its original owner is France. This way this VP will be considered occupied and not a German one, creating rebellions with partisans as well.
- Garrison unit (for 33 countries). Costs not much but doesn’t do much either, just used to fight partisans and make sure nobody with paratroopers will take your cities from behind :) Free up a lot of manpower for making actual offensive troops.
- Key binding to automatically skip a selected unit's turn. Convenient when cycling through unit and when you don't want to have to click on the button or don't want to cycle through all 3 states. (Space is the shortcut).
- 4 ground commanders to Greece.
- 3 ground commanders to Hungary.
- 4 ground commanders to Bulgaria and 2 naval ones.
- 1 ground commander to Norway and 1 naval one.
- 1 naval commander to Romania.
- 2 ground commanders to Sweden and 1 naval one.
- 2 ground commanders to Finland.
- 1 ground commander to France and 1 naval one.
[h3]CHANGES[/h3]
- Occupied tiles will no longer give as much income as they did before. They used to give 100% of production, I think it makes sense that this value should be capped at 25%.
- Ideologies are now shown in the diplomacy panel.
- Added starting HQ points to most if not all quick games scenarios.
- The dreaded upgrade system. Now clearer :) No more confusion! All straightforward.
- Graphics for supply depots (Thank you Kelvin).
- Yugoslavia counters from red to purple.
- Made paratroopers a bit less OP.
- You can now delete bunkers or radars or other building unit from the OOB.
- 1 range artillery will always provide support fire now even if the enemy attacking the unit is 2 tiles away, that is because the fight takes place in the defending unit's tile which is always 1 tile away from its support.
- If playing with Policies setting, generals will now cost HQ points. The price is automatically calculated and is the total of their stats.
- Commanders now automatically have the winter option ON when you buy them, I removed the button option from the store.
- French and British AI will now (in Historical focus mode) declare war if Germany/Italy attacks Luxembourg or Belgium or the Netherlands or Denmark or Norway or Greece. No more picking countries one by one and having no answer from the allies :)
- Added custom store icons for each time period currently covered officially and by mods. I adapted them for the 1800s, WWI, WWII AND by countries (majors and some minors only, others get the old generic look) and modern era. The icons are both in the editor and in the game.
[h3]FIXES[/h3]
- Policies weren't saved in real time multiplayer.
- Upgrading a unit in real time multiplayer didn't show the upgrade for the players not performing the upgrade.
- Upgrading a unit to be a core unit would have its action box be totally yellow instead of black.
- Modded flags did not show up in the lobby of the real time multiplayer.
- If you opened a save in the map editor and saved the map it would be saved in the original folder, not the Maps folder, so you couldn't find it easily.
- Units could be upgraded anywhere (in any VP I mean).
- You could buy the same general more than once if it was done during the purchase (adding 3 Hermann Goering to your basket).
- Pressing 'P' while in the OOB searching for a unit would pause/unpause the game.