1. Hex of Steel
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  3. 7.7.7

7.7.7

[h3]ADDED[/h3]
  • 76 mm divisional gun M1933 to USSR.
  • 76mm M1927 to USSR.
  • B-17D Flying Fortress to USA.
  • Steam Cloud saving support (optional, temporary 10 max save files support).
  • New toggle: Offline PBEM when hosting a scenario offline. Will lock some features to prevent cheating when playing with several people, but offline.


[h3]CHANGED[/h3]
  • Multiplayer compatibility version to 7.7.7.
  • Attacks against units in train transport are now doubled (essentially making units moving in trains very vulnerable to external attacks).
  • AI will now back out with some of its units if they cannot deal enough damage at the frontline but some others can and would perform better in their place and are nearby enough to take their place during the turn (improved much more after an additional update, it's as good as it gets).
  • Few units graphics.
  • Added 5 more turns to Op. Market Garden as it was impossible to complete.
  • Added more major VPs to German side on Stalingrad 42 standalone as you could complete the scenario very quickly by using some very specific strategy.
  • Nukes now disable tiles for 15 turns.
  • Reworked a bit the standalone scenarios menu.


[h3]FIXED[/h3]
  • AI healing its units right at the frontline instead of attacking (unit with 90%+ HP not in need of urgent healing).
  • When AI had the choice to attack two targets with same damage dealt but a difference in retaliation damage received, it would not take into account the retaliation damage received and could end up choosing targets that would deal more retaliation damage.
  • AI could sometimes deploy its commanders at the frontline where there were enemy units.
  • AI artificially increasing its available (limited) manpower.
  • AI AA would not stay in defensive mode and always move out.
  • AI freeze when trying to spawn units that are tiles (trench, factory...).