1. Hex of Steel
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  3. 7.7.9

7.7.9

[h3]ADDED[/h3]
  • Amount of HP healed is now shown on the supplies tooltip (which shows how much it will cost in manpower and in cash).
  • Capitulation conditions for your nation in the objectives panel. If there is any capitulation event targeting you, it will be listed in there.
  • Map editor: Possibility to edit any level of any unit placed on the map by directly typing it in the appropriate inputfield.
  • Missing heroes icons for some countries (Baltic States for example).


[h3]CHANGED[/h3]
  • Multiplayer compatibility version --> 7.7.9.
  • AI will now perform actual unit swapping (two units side by side) when in need of it.
  • Units with their range stat = 0 can only fight in their own tile now.
  • Bunkers stats and way of fighting. They could be used offensively, and were way too OP for that. So now, I have given them 0 range to make them defensive units only (cannot be used to attack), and they have their stats decreased as a whole, soft damage from 40 to 35, hard damage from 40 to 30, ammo from 25 to 20, armour from 70 to 50, but they got their HP go from 100 to 150 to compensate.
  • Urban tiles terrain modifiers tuned down a bit (Villages = 30%, Towns/Harbours = 40%, Cities = 50%).
  • One or two units graphics.
  • Units damage bonus by each new level of veterancy has been increased to 5% (instead of 4%).
  • Optional setting 'repeated attack penalty' now changed from 15% to 25% penalty.
  • All heroes icons are now actual historically accurate medals.
  • Veteran store option is now much more expensive and is a % of the unit's cost, no longer a flat rate for all units.
  • When your nation is not at war, you will now earn 50% less income.
  • Upkeep of units when not at war is now 50% cheaper instead of 75% cheaper (basically 25% more expensive than it was before).
  • Upon capitulation, you would be getting all of the land of the player you just conquered. Now, if some of this land originally belonged to your allies, or to neutrals, it will be given back to them, and you will only keep the territory of your enemy (that you just beat).
  • Increased cost penalty when buying units from another player (25% --> 35%).


[h3]FIXED[/h3]
  • Ironman tooltip not following mouse position.
  • Entrenchment lvl 5 staying even after you disabled the policy.
  • AI unit swapping issues.
  • Priority issue in the damage calculation function, where veterancy would be applied only after armour modifier was applied.
  • AT units now providing supportive fire against all infantry instead of just mech. infantry (regression).
  • Clicking on a unit in the map editor would automatically set the unit's forced custom name to be unit name + number.
  • AI not purchasing enough units / stopping the purchase of new units after some time when realistic manpower option is ON.
  • AI stopping purchasing units even though it could buy more (upkeep/cash in bank ratio).
  • Some AI artillery suicidal movements.