7.7.15
[h3]ADDED[/h3]
[h3]CHANGED[/h3]
[h3]FIXED[/h3]
- AT infantry 43 to USSR.
- Light infantry 43 to France, Vichy France, and Republican Spain.
- New setting: NATO icons by default. Does as it says :)
[h3]CHANGED[/h3]
- Multiplayer compatibility version.
- Reduced ships damage vs land units quite a bit.
- Updated Steamworks API to 1.60.
- Changed retreating mechanics a little bit (under what circumstances units will retreat). I have added a new 'retreat damage threshold' (which goes from 0 to 100%). So when a unit takes some damage, the damage is evaluated as a % of the unit's current HP. So, if the unit is at 75 / 100 HP, taking 30 damage would meaning taking 40% of your health as damage. I have set up the default threshold to 30%. Then many modifiers will affect this threshold. Morale now directly affects this threshold, as an example, excellent morale doubles this threshold, meaning it no longer is 30% but 60% (only if playing with the optional morale setting ON). Then the unit's veterancy comes into play, a lvl 1 unit does not retreat at the same threshold as a lvl 5. For every veterancy level, a unit gains a +5% bonus to that retreat threshold. Units like militia or garrison have a straight -5% penalty from the get go, defaulting at 25% instead of 30%. Political units (SS/Guards) have a +5% bonus from the start too, defaulting at 35% instead of 30%. These changes should make the game more 'dynamic' and less static with more retreat going on, and less fight until death/utter destruction, although this still may happen, based on the above changes.
- Units sitting on Victory Points will now retreat as well. However, their retreat damage threshold has been buffed a lot, depending on what type of victory point they are on (Primary, Secondary, Normal).
- CustomManpowerCost, AllowedRotation, CustomUpkeepValue, CustomTurnProduction, unit properties have been added to default generation of CSV file when exporting the data from the units editor.
[h3]FIXED[/h3]
- AI was still purchasing regular AT infantry when it had access to AT infantry 43.
- Some wars/factions issues on Europe '45.
- Vichy France when capitulating not giving away its territories to the Allies.
- Ju 188 wrong category.
- End of scenario stats summary turn income was wrong (it was using/storing the final turn income instead of raw base income).
- Bombers would rotate to face off their attackers (they should not have).
- AI buying outdated recon vehicles in late war.
- Bad weather prediction icon on the UI could be wrong during the beginning of winter.
- Units being uncovered from the FOW when performing supportive fire when it should not have been (you could see the enemy triggering the supportive fire but not the unit it attacked, and then the supportive unit would come out of the FOW even though it was entirely not visible to you).
- Units having their veterancy lvl > 1 would not have the correct HP amount when loading a save file.
- Fighting on ice penalty for tanks was applied twice.
- AI decision making when attacking and taking into account supportive fire was flawed.