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  3. 7.7.16

7.7.16

[h3]ADDED[/h3]
  • New setting: Stricter fog of war. Fog of war will only be removed around victory points and units, nowhere else (basically not removing the fog of war inside territory you control entirely, just around the victory points).
  • Partisans to the CCP.


[h3]CHANGED[/h3]
  • Multiplayer compatibility version.
  • AI waiting time system reworked from the ground up, now I have much more control as to how to make it wait for camera when it plays, and as a result, it now plays faster and no longer waits for nothing.
  • As a result of the above change, the AI playing speed has been increased by about 50%, so this is -50% waiting time for you :) (When Fast AI setting is ON).
  • Retreat no longer is only on neighbouring hexes. A unit will now be able to retreat as far as it can actually move.
  • Few units graphics.
  • Europe '39 balance improved.
  • AI recon planes will try to avoid each other now in order to prevent scouting the same area, they will split more.
  • Units that cannot retreat due to allies blocking neighbour hexes will no longer surrender but have a penalty applied to it on the next turn: no attack possible.


[h3]FIXED[/h3]
  • Supportive fire from AT units did not trigger when enemy tanks were supposed to trigger it.
  • AI waiting time when playing. Sometimes, it could be waiting when it should not have been (when Fast AI was ON for example, resulting in MINUTES wasted as waiting time).
  • Potentially fixed for good unit overlapping bug (?).
  • One tile sync issue during real time MP (when transferring ownership of a tile).
  • Supportive fire removing FoW in real time MP but not showing the unit providing it.
  • AA not firing when bombers bombing ground targets nearby when the optional setting 'No AA support during air fight' was ON.
  • AI was not performing Op. Husky / Op, Overlord on Europe standalone scenarios.
  • Vichy France capitulation issues on Europe '39.
  • Croatia state territory generation issues on Europe '39.
  • AI could get in landing crafts in harbours but not move anywhere.
  • AI USSR not invading Iran in august '41 on Europe standalone scenarios.
  • Units with 'can attack ships' flag could not attack landing crafts (ground units that is, not ships).
  • AT units would provide supportive fire against regular infantry.
  • Units in landing crafts could not deal damage to units on land.
  • Units not retreating in the right direction.