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  3. 7.7.13

7.7.13

[h3]ADDED[/h3]
  • Garrisons to Iceland.
  • Light infantry 43 to Spain (fascist).
  • 28cm Krupp K5 railway gun to Germany.
  • 8 cm 29M to Hungary.


[h3]CHANGED[/h3]
  • Bumped multiplayer version compatibility.
  • Improved balance of Europe '39.
  • Improved balance of Europe '44.
  • US infantry graphics.
  • Garrison NATO symbol.
  • Reworked entirely the unit indice system, it is now logical and working. What's the change? Well before, every time you bought a new unit, it would bump the number to +1, but if you lost your 45th light inf unit, its indice would be lost forever, and you would only go up, ending up with 1000th + infantry etc. Now, the numbers are reused/recycled and you will no longer see crazy numbers unless there really are 1000+ fielded units of a same kind.
  • Related to the above change, now, gunboats are in their own category, militia too, as well as SPG AA, SPG AT, and SPG Arty.
  • Annexing tiles which have no production value now cost 50% more. It used to cost 500 to annex an airfield for example, it will now cost 750.
  • Annexing tiles which have a production value will now also be more expensive, by an additional 10 turns more for it to become profitable (old = 40, now = 50).
  • Prototype units now are only 30% more expensive than what they would normally be (their very limited max fielded number is really limiting them already).
  • Whole bunch of units turned into prototypes (SU-26, AT-1, T-44, Neubaufahrzeug...).
  • Added extra categories for prototypes so they don't count as regular units (for units indices).
  • Unit cost rounding from 10 to 5.
  • Increased supply depots upkeep (1 to 5).
  • Some underlying code data structure for some of the properties of the units to make save size smaller. This will create some side effects such as cancelling all of the research you have been doing and the facing rotation of the units.


[h3]FIXED[/h3]
  • Units pathfinding issue when clicking on a tile to move to.
  • AI submarines not diving when moving a second time.
  • AI freeze with mods when upgrading/downgrading garrisons.
  • Italy (AI) would transfer all the captured British VPs to Germany instead of keeping them for themselves.
  • Placing your mouse over visible mines (land/naval) would not display any information about it.
  • 'Don't run before turn X' optional trigger not shown properly in the map editor.
  • AI not buying as many units as it should have / could have when playing with upkeep.
  • AI marines purchase ratio was too high.
  • AI AT infantry purchase ratio was too high.
  • Some soviet units production date were off.
  • Some countries were missing their Train transport graphics (Mongolia, Iraq, Iran, Saudi Arabia, Luxembourg, Iceland, Manchukuo, Philippines, Switzerland...).
  • Changing a unit's level through the map editor would not update the unit's XP.
  • Soviet Union (AI) not redeploying its army when Op. Barbarossa begins.
  • UK AI will now properly invade Iceland in 1940.
  • Germany trying to naval invade the UK on Europe scenarios (when historical focus is ON).
  • Some units were in the wrong category/wrongly categorized (SU-26, AT-1, SU-76i...).
  • AI not moving to certain enemy victory points when it should have.
  • Decimals could not be imported properly from .csv files in the units editor.
  • Progressive cost working wrongly (being always +1).
  • Winter version of non frozen lake had the same texture as a frozen lake, which would lead to some confusion.
  • You could hear AI's units movement sounds when they were swapping in the fog of war.
  • AI AA units moving before attacking when they could attack right away.
  • AI will now better remember where some arty are providing supportive fire to not make the same mistake again.
  • Upgrading/Downgrading a unit would not update its name.
  • Not possible to assign custom faction in map editor after adding a new player, you would need to close and re open the settings to be able to do it.
  • If you changed the max HP of some units, the game would not properly apply the change(s) when opening a save file.
  • Gunboats could not move across anti tank obstacles on bridges.