7.7.17
[h3]ADDED[/h3]
[h3]CHANGED[/h3]
[h3]FIXED[/h3]
- Nothing for now.
[h3]CHANGED[/h3]
- Manual got updated.
- Inside the research menu, the unit stats tooltip would be cut on some specific aspect ratio. I have now changed it to be wider than high. This way it will always be fully visible, even on very wide screens.
- Europe '43 rebalance.
- Changed a bit morale color schemes (Excellent = bright green, Good = dark green, normal = grey, bad = yellow, awful = red).
[h3]FIXED[/h3]
- Battle outcome damage on the UI could show -0 damage.
- In some cases modded units could not get the Marines counter assigned.
- Supplies issues (NaN) when a unit was on a sea tile that was frozen.
- Bridge tiles types were wrong.
- Some issues with engineers able but not able to cross destroyed bridges.
- Upon loading a save, if some of your units were in a train, they would have wrong max MP and fuel.
- Armour penalty to damage and final damage sometimes positive even when armour penalty was greater than final damage.
- Movement points issue with tanks/mechanized units when playing with the 'infinite ammo and fuel' setting ON.
- When playing campaign scenarios while having the 'research' setting turned ON would constantly remind you that you have available research points, but you could not use them. Now, all campaign scenarios force disable the research setting.
- UI issue in the multiplayer register menu when not having a 16:9 aspect ratio.
- Unit retreat (when human-owned and attacked by the AI) would 'teleport' from tile to tile instead of having the regular movement animation (if the movement animation setting was not OFF).
- Sea Lion North/South had not enough income/manpower to be played with upkeep/manpower optional settings.
- Some buildings had no graphics shown in the store when NATO graphics were turned ON.
- Offensive symbols censorship setting not properly working.
- CSV export/import issues with the AllowedFacingRotations property.
- Missing entry in the french localization file (shore bombardment).
- Issue in the map editor when generating a new map and only filling some of the players' info (Faction/Ideology), if you did not set a country, it would break everything.
- Sometimes morale did not refresh on units until you came close to them.