7.3.7
[h3]ADDED[/h3]
[h3]CHANGED[/h3]
[h3]FIXED[/h3]
[h3]REMOVED[/h3]
- Confirmation windows for the two new buttons on the unit's UI: Disband and Send back to reserve.
- Two new properties for units: 'Immune to winter damage' and 'Can attack ships'. I believe they are transparent enough so that I don't need to explain what these do!
- Cavalry to Manchukuo.
- Light infantry 43 to Sweden.
- AT infantry to Belgium.
- AT infantry and AT infantry 43 to Hungary.
[h3]CHANGED[/h3]
- Multiplayer compatibility -> 7.3.7.
- Updated manual.
- Reorganized the order of unit's UI buttons.
- Heroes list is now updated on a per hero generation basis, not anymore when the map is created. Very good change as it means it is fully dynamic now and you don't need to restart a new scenario to get the update for heroes.
- Engineers will now show mines near them (instead of them being invisible).
- Changed armour modifier/penalty taken into account for infantry. It used to be 5% for every infantry unit. It now is 5% for all AT units, and 10% for every other infantry units. It will make regular infantry less of a threat to tanks, and reinforce the use for AT units.
- Brought down the hard damage of MG only vehicles way down (from 15 to 5).
- Money reward when capturing a VP will no longer fire on every VP capture. It will only fire when the VP has been established (when the recent occupation timer reaches 0). So, if a VP is changing hands every single turn, no money reward will be granted. The occupation timer is the same as for deployment (cannot deploy until X turns have passed).
- Heroes icons, I have made some per country ones instead of the 4 generic ones.
- Armoured skirts policy now has a new downside: +5% armoured purchase cost.
- You cannot upgrade units anymore if there are enemies nearby.
- Changed weather probabilities for every month.
- Rebalanced Eastern Front 1941 (standalone).
- Experimental new combat modifier: Tank retaliation when attacked by TD or AT guns reduced by 50%.
[h3]FIXED[/h3]
- Heavy bombers destroying tiles while no one was on them would not benefitiate from the 'one more tile' plane move.
- Turning OFF bad weather from the game settings would result in preventing any season change.
[h3]REMOVED[/h3]
- Conversion of old events into new events. The new events have now been introduced for like 8 months, I have therefore decided to remove some old obsolete code. This will have no impact on scenarios that are using events and were made less than 8 months ago. As for current scenarios, it will have a positive effect on them since it will reduce the weight/size of each event when they are saved.