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  3. 6.6.10

6.6.10

Hello everybody :)

We are almost ready to launch the PlayTest of our new game: Beasts of Steel (Plays as a TotalWar but set in WWII. Hexagonal strategic map, battles resolved in first person).
In the meantime, one more patch for Hex of Steel :)

[h3]ADDED[/h3]
  • Possibility to duplicate items in the basket. YES. Finally :) Just click on the item and it will duplicate itself. No more need to purchase the same unit over and over again and clicking everywhere, single click is enough now.
  • New key bind to clear/cancel attacks for a selected unit. This will prove useful mostly for anti air units. Why? Well let's say you want to move to a tile, but an enemy plane is on this tile. You will be forced to attack this unit before you can move in the tile. Now, when you press the key, the potential attacks will be cleared and you will be able to move freely without being forced to attack anything.
  • New event: Peace Loss VP. Country losing a specific victory point will make peace with the country capturing this VP.
  • Added list of achievements in the game + which are locked and which are unlocked in the main menu.
  • New key binding + feature to make a sub start underwater in the map editor.
  • 4 new commanders for Canada.
  • Light infantry 43 for Romania.
  • Scorched earth policy (new military tactic): When an enemy captures one of your victory point, it gets immediately destroyed for 3 turns.
  • German commander: Kurt Student.


[h3]CHANGED[/h3]
  • AI planes quantity being purchased (reduced).
  • Special AI new purchases weight for year priori to 1900 (will buy less artillery).
  • When opening a save in the map editor, under water subs will be shown as such.
  • Achievements are now sorted by locked first so you know which ones are left to unlock at a glance without needing to scroll endlessly (there's quite a lot of achievements in the game).
  • Updated graphics of 3inch M3 AA gun and M1 90mm AA gun, M19 MGMC for USA.
  • Reduced purchase amount of engineers for the AI.
  • Updated graphics for: Light infantry, Light infantry 43, Heavy infantry for USA.
  • Updated paratrooper graphics for GB.
  • AI planes now take into account the HP of units around their target. It used to treat all units as 100HP ones meaning it would not attack some units in some certain cases.
  • Graphics of BL 4.5 inch and Cruiser Mk. VIII Challenger and light infantry 43 from the British.


[h3]FIXED[/h3]
  • Ground troops armour was taken into account for airborne ones (Example: American light tank Locust M22).
  • Waypoints key binding could not be set to something else/new.
  • Europe maps Finland borders issues.
  • Changing faction while in the store would not refresh the store, meaning you could swap faction from neutral to axis and still buy from the allies. This worked only until you closed the store, next time you opened it it refreshes. Now I force refreshed it when changing faction.
  • If your unit had no movement points and hadn't moved during the turn, refuelling it would not give it its movement points back you had to wait one extra turn.
  • PBEM multiplayer broke down. Took a long while to fix, apologies!
  • 2 back/return buttons missing in the multiplayer menu (sign up + password request).
  • Couldn't untick 'player playing first' when hosting a multiplayer game.