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  3. 6.6.11

6.6.11

[h3]ADDED[/h3]
  • 3 new soviet commanders: Pavel Belov, Pavel Rotmistrov and Mikhail Katukov.
  • Possibility to mod any unit's turn production. Base value is 0, which means the game automatically calculates it. If you want to edit that, just write your own value in the inputfield. Feel free to make mods that are simply overhaul of the current unit's production values (For ships, let's say, I know some people wanted longer production times ... so here you go).
  • New quick game scenario: Berlin 1945.
  • Multiplayer version in the multiplayer menu UI.
  • Engineers for Switzerland.
  • Units in production icon. This lets you know if you have any unit in production, on top of knowing if any unit is ready to be deployed.
  • Confirmation windows for both making peace or inviting a country to join your faction. This way, you can know exactly how much it will cost you.


[h3]CHANGED[/h3]
  • Soviet Partisans graphics.
  • British Valentine Mk. XI graphics.
  • Updated online chat and multiplayer versions. Not compatible with earlier versions. Please update the game to its latest version to make sure compatibility will be reached.
  • 50 to 100 caracters for save name.
  • Volkssturm , StuG IV and Puma, Jagdpanther, Ferdinand, Tiger II, Panzer III L graphics changes.
  • Swiss light infantry graphics.
  • Soviet Engineers graphics.
  • Soviet ML-20 152mm graphics.
  • Nerfed Garrisons.
  • Volkssturm got slighty better stats.
  • Changed Volksgrenadier stats.


[h3]FIXED[/h3]
  • Getting in and out of the game by swapping tabs would automatically play a new track when getting back in the game.
  • You could bomb and destroy a plain tile if it was marked as VP and bombed by a strategic bomber. This would render the tile entirely black (game trying to get a destroyed graphics for it).
  • AA that had a 2 tiles range could target ground units underneath a plane.
  • Removing a player that had events based on in the map editor would prevent you from opening the event panel ever again. This doesn't fix old instances of the bug, but will prevent newer ones to happen (removing events linked to a particular player automatically when removing a player).