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  3. 7.5.3

7.5.3

[h3]ADDED[/h3]
  • Edition time stat for maps. It will simply count how long it took to create a map in the editor. Just a useful stat I guess since it has no real use. But at least you will know how long it took you to make this or that map.
  • Delete unit brush in map editor. 1 = tile painting. 2 = water freeze. 3 = season change. 4 = unit removal.
  • New country: Iceland. Doesn't have any unit though, it's purely a placeholder the Europe 39 map.
  • Land mines for Switzerland.
  • New toggle in the units editor: Display only modded units. Will hide all base game units from the list.


[h3]CHANGED[/h3]
  • Multiplayer / Chat compatibility --> 7.5.3.
  • Increased painting accuracy when using the draw feature in game (x2 accuracy).
  • Using same keybind for 'Next unit' and 'Sleep' will now execute in the reverse order (first sleep, then next unit, instead of the other way around as it was before).
  • Several new campaign scenarios have been updated to be playable with manpower and upkeep settings.
  • Changing the way backups are made when resizing maps in the editor. Instead of creating a copy and working on a copy, the game will now generate a backup file (file name + backup) and the currently open scenario will remain the active / base one. All you have to do is delete the backup file if you don't need it anymore.
  • VPs to be held are now properly saved and restored when resizing a map in the editor.
  • Ships are now allowed to move across harbour tiles (if they are not at war with the owner).
  • Added Iceland as part of Europe 39 standalone scenario (so that Germany doesn't gain control over Iceland when they capture Denmark).
  • Removed +100% manpower hardcoded USSR modifier.
  • Optimized clouds system. They are now faster to process by 2.5 times.
  • Optimized AI play time where I could (was lagging a bit due to excessive Resupply() calls). On average it is 2 times faster now.


[h3]FIXED[/h3]
  • Mod would fail to upload to steam workshop if it was missing a thumbnail (in case you deleted it).
  • Strategic bombers could bomb convoy route tiles.
  • Adding one tile up when editing a map would add a minimum of 2 tiles. Same for adding one tile to the right. Same for removing 1 tile.
  • Game would play both video sound and custom music in the main menu at the same time. Now, if a video is being played, the custom music won't be played.
  • USA / Canada landing before allowed date on Europe scenarios (like from 1943 and onward for example, AI would start landing in France).
  • Add unit to reserve event action was not working (it could never be saved/setup in the editor).
  • AI ships would stay stuck near neutral or not at war with ships (sonar signals) when it should have just moved on. Same with planes.
  • AI going broke because of upkeep and buying too many units in some cases.
  • Supplies quantity calculations were not working with bridges (not counted as walkable tile).
  • Construction engineering policy and any other policy that influenced turn production of units were not working (not changing the production turn amount).
  • Naval convoy route tiles would get overwritten by autocoastlines setup if they were placed near the shore.
  • Real time MP: some variables were not synced properly.
  • Real time MP: If players left after they joined the session, the 'Start Game' would remain active even though it shouldn't have.
  • Winning on Operation Wesurubung (Allies) would not continue the campaign.