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  3. 7.7.3

7.7.3

[h3]ADDED[/h3]
  • Excelsior UK heavy tank prototype.
  • T14 US heavy tank prototype.
  • Light infantry 43 for Iraq, Iran and Saudi Arabia.
  • Shortcut (new keybinds) to bring up the draw/erase tools.


[h3]CHANGED[/h3]
  • Multiplayer compatibility bumped to 7.7.3.
  • AI fighters will now seek air superiority at all times. Meaning destroying enemy fighters.
  • AI order of play of its paratroopers and fighters (paratroopers now playing before fighters so that fighters can properly escort them if needed).
  • AI order of play of all of most of its units. Units closer to the frontline will now play first (basically the play order is now based on their distance to the frontline).
  • AI will prioritize playing its units that are sitting on harbours first to help with starting landings.
  • Way the modified base game units are saved. It is fully failsafe now. Before, some cases were found where units duplicated themselves, and as a results some modifications were never applied. This update not only improves the system, but also patches any mod (upon loading) that suffered from this.
  • Prototypes no longer count in the research tree. You are not forced to research them to move on through the techs.
  • Small performance improvements during AI turns.
  • Improved AI goal picking routine. I am now assigning each landmass and body of water an ID/index, and so if a ship is trying to go from A to B, but both hex have difference ocean index, it means they aren't linked and cannot be reached by ship. So it will try to go somewhere else. Same for land units which have landings disabled.
  • Units embarking in trains can now move right after doing so.
  • Units embarking in landing crafts can now move right after doing so.
  • Units embarking in air transports can now move right after doing so.


[h3]FIXED[/h3]
  • Missing translation entries.
  • Inconsistencies in the manual (PDF).
  • Damage UI elements not being shown when the unit dealing the damage was not in the camera's FOV.
  • Planes with range > 1 could not target ground units at a distance greater than 0 (right underneath them) with mods.
  • AI was not using up manpower when purchasing new units when playing with the 'realistic manpower' setting... Oopsie.
  • Ironman tooltip for campaigns not working properly.
  • AI pathfinding issue, where when given a goal (tile to move to), if it could not reach it, it would just sit there instead of trying to get something else to do.
  • AI ships did not prioritze capturing enemy VPs when they were in reach.
  • AI gunboats did not move.
  • Instances of AI recon land units or artillery units or fighters (during escort missions) not moving because they were assigned a goal they could not reach.
  • Aggressiveness on AI planes was set too high which could lead to suicide attacks.
  • Embark/Disembark button not showing up when staying on an enemy VP (in a train).
  • Crazy movement points with trains when playing on turn 1, saving, and loading that save, then getting out of the train.
  • AI ships sometimes not moving at all (in very specific cases).
  • Potential movement path visualization could not work when a unit was in a landing craft on a harbour and you were pointing at land right next to it.
  • AI trying to cover its naval victory points, although it would be useless since they cannot be bombed.