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Hex of Steel News

Update #006

- Added : 1 more scenario for the german campaign (Battle of Stalingrad July 1942).
- Change / Added: New help section now with images.
- Change / Added : 95% of winter tiles revamped.
- Change : AI is a bit smarter, all defensive unit will now reconquer a lost VP if they are in range.

Update #005

- Added : A little indicator that shows you wether or not there are 2 units on one tile. It is colour-coded and indicates you which unit is an enemy (plane/ground).
- Added : 5 more achievements.
- Added : 1 scenario for the german campaign (Siege of sevastopol in summer 1942).
- Change / Added : 90% of winter tiles are revamped.
- Fix : When clicking on the button 'next unit' if you happen to have a plane and a ground unit one the same tile, it would stop working.
- Fix : Moving the map at the beginning of every scenario through the description of the scenario UI.

Update #004

- Added : revamp of 80% of all winter tiles.
- Added : Notification when your plane crashed because it had no fuel.
- Added : Notification when one of your unit has either low HP (- Added : When pressing 'left shift' over a unit, it will now display its HP, it is also colour-coded. If it is full life it will be green. Low-Medium will be yellow, and very low HP is red.
- Change : Damage display is also colour-coded now.
- Change : Range have been added in the store as a unit's stat.
- Change : AI plays faster.
- Change : Another 1 MP for all planes and a minimum of 30 autonomy. Brings that up to a minimum of 6 MP.
- Fix : When you finish a scenario, a quicksave is made automatically but the troops you had from the previous scenario are not saved.
- Fix : When a unit is selected, if a window is open and you change the sound volume for example, you might move your unit because it is clicking through the UI.
- Fix : Planes that moved during the turn are losing 1 autonomy (supposed to apply only to those that not moved during the turn).

Update #003

- Added : Notification system. When you play against the AI or against your friend, when your opponent is playing and killing your units or taking your cities (or worse, both) you will now get a little notification on the right of the screen with what unit has been killed or what VP has been lost. You can dismiss it by right clicking on it, if you left click on it, it will take you to the place the event happened.
- Added : 2 new scenarios for the german campaign.
- Added : In help section, only infantry can capture VP's.
- Added : New camera movements using the mouse on every side of the screen.
- Change : AI plays twice as fast as before.
- Fix : The 2 players map 'Germany45' was in summer instead of winter.
- Fix : Damage and money earned when capturing a VP are not seen anymore from the 'end of turn' window when the AI is playing.

Update #002

- Added : One new scenario for the german campaign.
- Change : I redesigned all scenarios (30 of them) and corrected a lot of them. In some I just forgot a tile, or misplaced airports. Let me know if you feel it is unbalanced.
- Change : I set a range of 2 for all antitank unit (except infantry, ex : bazookas). If you feel it is too unbalanced or if I should remove it for certain units, please let me know.
- Change : I set the minimum of MP (Movement Points) of all planes to 5.
- Change : The 'randomize terrain' button does not reset the current terrain. You can now hit the button 'randomize terrain' several times and get more and more vegetation/hills.
- Fix : I forgot to add the click sound to the 'Randomize terrain' and 'reset terrain' buttons in the map editor.
- Fix : In the map editor, when pressing 'escape' to close an open window, the in-game settings menu was being opened every time.