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Hex of Steel News

Update #011

- Added : All missing scenarios to complete the 50 for the german eastern campaign.
- Added : New winning option : surviving a number of turns. You can just set it up in the map editor, 0 means there is no victory by turn number, if you set a number then there is with the number of turns you set.
- Added : A new button in the store, the "upgrade" button that allows you to upgrade a unit of one type to another unit of the same type. The button is hidden by default, in order for you to see it, select with left click your unit on the map, then open the store. If you have enough money for the upgrade, the upgrade button will show up (Upgrade cost is calculated like this : price of new unit - price of current unit).
- Change : Planes don't retaliate when AA is attacking.
- Change : The range for all Artillery units have been set to 4, unless for the rocket launcher that have a range of 3.

Update #010

- Added : Animation when opening and closing the "Deploy menu".
- Added : 2 more scenarios for the german campaign : Korsum pocket in January 1944 and the battle of Narva in February 1944 .
- Added : A campaign map in the main menu and a timeline for you to choose from, no more starting from 1939 with the invasion of Poland !
- Added : Smooth camera transition when pressing the "Next unit" button.
- Change : You will now see the map as the AI is playing. I've been asked this feature by 2 people already so I decided to add it :)
- Change : On the top left corner, there won't be any "Player 1" or "Player 2", but instead the number of turns. As I will need it for an update to come which is going to be a new scenario mode where you need to hold your VP's for a certain number of turns (as for now it's always conquering them, making it hard to win a scenario by playing defensive).
- Fix : Planes gaining a visibility boost when on hills (oops).
- Fix : AI planes not going back to base when they have 0 ammo and continuing to fly.
- Fix : In the scenario 4 of the german campaign there were 2 ocean tiles (due to previous trainstation tiles being removed that were automatically replaced by water) on Polish VP's that make the scenario impossible to finish.

Update #009

- Added : You can now rename your core units, the one you buy during the campaign.
- Added : 5 new units for the USSR : The KV-8, flamethrower tank. F-22 76mm, field artillery, M-30 122mm field artillery, 45mm M1937 antitank gun and the 76mm M1938 air defense gun.
- Change / Added : Now, every time your move your plane, it is calculating its distance to the closest allied airport. When you are close not to be able to come back to base in one piece, a notification will appear.
- Change : When you click on the notification, if it is about a unit it will now select it automatically.
- Change : Redesign of 5 British units.
- Change : Planes won't crash when they have 0 fuel and 0 autonomy IF they are on a tile that is adjacent to an allied airport.
- Fix : the 'i' button in the store was not working anymore.
- Fix : The "two units indicator" was rotating when the unit was rotating when attacking.

Update #008

- Added : Anti Air units !
- Added : 9 units : For Germany -> Flakpanzer I, Flakpanzer IV Wirbelwind, Flakpanzer IV Ostwind, Flak 38 20 mm. For the US, Great Britain and Poland -> 40 mm Bofors. And for Poland only another artillery : Wz. 14 100mm.
- Added : A smooth camera transition when clicking on the notification to take you where the event happened.
- Added : 1 more scenario for the german campaign (Battle of the Dnieper, August 1943).
- Added : Difficulty settings in the main menu. Easy, medium and hard. It affects how much money the AI has and how many units he will buy per turn.
- Added : When you open the map editor, all your unit's stats will be updated if I made changes to them in my code.
- Change / Added : Revamp of ALL tiles i finished !
- Change : Removed all black tiles when they are non-explored. That way, you always see the terrain/map.
- Change / Fix : Rebalance of all german armoured vehicles.

Update #007

- Added : 8 new units. 1 antitank for france (Puteaux 47mm mle37), 1 artillery for Poland (Wz. 29 105mm), 2 antitank tanks for Great Britain (Achilles and Archer) and 4 new spitfire variants : Spitfire Mk. II, Mk. V, Mk. IX and Mk. XIV.
- Added : 2 more scenarios for the german campaign : Battle of Kursk in July 1943 and the second battle of Smolensk in August 1943.
- Added : HP display in the unit's stats window when you right click on it.
- Added : Show the amount of money earned per turn in the store.
- Change : AI improvements, will now hide in bunkers or trenches if the unit is antitank or infantry.
- Change : Redesigned the look of soviet units such as : B-4 203mm, ZIS-2. ZIS-3, B3.