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Hex of Steel News

Update #005

- Added : A little indicator that shows you wether or not there are 2 units on one tile. It is colour-coded and indicates you which unit is an enemy (plane/ground).
- Added : 5 more achievements.
- Added : 1 scenario for the german campaign (Siege of sevastopol in summer 1942).
- Change / Added : 90% of winter tiles are revamped.
- Fix : When clicking on the button 'next unit' if you happen to have a plane and a ground unit one the same tile, it would stop working.
- Fix : Moving the map at the beginning of every scenario through the description of the scenario UI.

Update #004

- Added : revamp of 80% of all winter tiles.
- Added : Notification when your plane crashed because it had no fuel.
- Added : Notification when one of your unit has either low HP (- Added : When pressing 'left shift' over a unit, it will now display its HP, it is also colour-coded. If it is full life it will be green. Low-Medium will be yellow, and very low HP is red.
- Change : Damage display is also colour-coded now.
- Change : Range have been added in the store as a unit's stat.
- Change : AI plays faster.
- Change : Another 1 MP for all planes and a minimum of 30 autonomy. Brings that up to a minimum of 6 MP.
- Fix : When you finish a scenario, a quicksave is made automatically but the troops you had from the previous scenario are not saved.
- Fix : When a unit is selected, if a window is open and you change the sound volume for example, you might move your unit because it is clicking through the UI.
- Fix : Planes that moved during the turn are losing 1 autonomy (supposed to apply only to those that not moved during the turn).

Update #003

- Added : Notification system. When you play against the AI or against your friend, when your opponent is playing and killing your units or taking your cities (or worse, both) you will now get a little notification on the right of the screen with what unit has been killed or what VP has been lost. You can dismiss it by right clicking on it, if you left click on it, it will take you to the place the event happened.
- Added : 2 new scenarios for the german campaign.
- Added : In help section, only infantry can capture VP's.
- Added : New camera movements using the mouse on every side of the screen.
- Change : AI plays twice as fast as before.
- Fix : The 2 players map 'Germany45' was in summer instead of winter.
- Fix : Damage and money earned when capturing a VP are not seen anymore from the 'end of turn' window when the AI is playing.

Update #002

- Added : One new scenario for the german campaign.
- Change : I redesigned all scenarios (30 of them) and corrected a lot of them. In some I just forgot a tile, or misplaced airports. Let me know if you feel it is unbalanced.
- Change : I set a range of 2 for all antitank unit (except infantry, ex : bazookas). If you feel it is too unbalanced or if I should remove it for certain units, please let me know.
- Change : I set the minimum of MP (Movement Points) of all planes to 5.
- Change : The 'randomize terrain' button does not reset the current terrain. You can now hit the button 'randomize terrain' several times and get more and more vegetation/hills.
- Fix : I forgot to add the click sound to the 'Randomize terrain' and 'reset terrain' buttons in the map editor.
- Fix : In the map editor, when pressing 'escape' to close an open window, the in-game settings menu was being opened every time.

Update #001

- Added : 10 more scenarios for the german campaign.
- Added : A terrain generator for the map editor (generates trees and hills automatically over plain tiles)
- Added : Code for 5 more achievements (Conquer 100, 250, 500 Victory Points, conquer Moscow as part of the german campaign, and the fall of Berlin also as part of the german campaign. They are not yet unlockable I have to do the visual first).
- Added : in the help section, you can right click on any unit on the map it will open up a window with all their stats.
- Change : All help buttons (in game and in the map editor) have been moved inside the in-game menu window, it won't appear on the top right corner anymore.
- Change : When the AI is playing, it won't display the following "AI is playing ..." but instead the country of the AI + "is playing ... " which would give for example "Poland is playing ...".
- Change/Fix : You can now switch from an air unit to a ground unit and vice versa by just left clicking when they are out of movement range or when their MP are equal to 0. (Before, to switch from a ground unit to an air unit you had to unselect the unit first).
- Change / Fix : The movement cost displayed on the bottom left corner now displays the movement cost only for the tiles you explored, otherwise it will show "?".
- Fix : Autonomy and Ammo were displayed in yellow when equal to 0, not red as it was supposed to be.
- Fix : A bug occurring when pressing 'spacebar' in order to switch aerial/ground view making the unit disappear.
- Fix : In the editor a part of the deploy menu was considered clickable and you could spawn unit on the map accidentally just by selecting another unit.
- Fix : Now properly saving/making a backup of your progress whenever you start a new scenario in the campaign. For example, when finishing the first scenario, upon loading of the second scenario you know have a backup of it in case you lose the scenario.
- Fix : There was a sea tile in the middle of two railroads tiles in the second scenario of the german campaign.
- Fix : Units retaliating when doing 0 damage.