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Hex of Steel News

6.1.0

[h3]Additions[/h3]
  • 5 new soundtracks ! "Operation Mars", "Cerberus", "Coral Sea", "Operation Oak", and "Arnheim" I’ve always felt like 5 tracks was too few for a game, unfortunately it wasn’t high in my priority list. Total of base tracks is now of 10, and you can get an extra 5 by getting the support pack DLC in exchange of 5$, that’s 1$ the track ! That’s a bargain :D
  • 1 new achievement : (Supporter) for buying the support pack DLC.
  • Mannerheim as a general for Finland.
  • Multilingual support for online chat, not English only anymore ! :D
  • New wallpaper ! Thanks to my brother Jules, a whole dedicated post will be coming soon where he will explain how he proceeds from the start to the end :)


[h3]Changes[/h3]
  • Made sure you could use negative fixed income in the map editor.
  • Small changes on the Operation Weserburung scenario.


[h3]Fixes[/h3]
  • Disabled purchase of paratroopers for the AI when he doesn’t have the air superiority.
  • Pe-3 could carry bombs.
  • AI would spawn air units even at bombed airfields. Probably humans could too.
  • Research bug where it would take generals into account and the game would tell you you need to research all previous tech before you can move to another one but generals were not researchable so you were stuck. Same for the AI.
  • One instance of AI freeze on custom maps.
  • If you were resizing a map that had VPs that were supposed to be held in order to achieve victory and those VPs were deleted by the resize of the map the map would be literally unplayable.
  • You could not send messages in solo without being in an online room to chat with other players.
  • Chat messages parent / holder not going down when receiving now messages, you had to scroll in order to see new messages.
  • Messages UI in the main menu.
  • Cross platform chat functionality was not properly (at all) working :(
  • On mobile attacking a plane unit with an AA on mobile would move the AA to the plane’s tile.
  • On mobile the end of scenario text could not be scrolled and often a lot of it was hidden.
  • When hosting a big map (Europe) there would often be connexion time out.


[h3]Removals[/h3]
  • Karl Donitz as a naval hero. He is already a general in the game. You could basically have 2 Karl Donitz !!



Ah, I wanted to share a screenshot of my Europe 1939 game, didn't go historical but it gave pretty interesting results, may I present you the Italiano - Greeko - Turkish alliance ! 7th May 1943, colorized, repelling hords of Soviet troops in the Balkans :)



Development of the second game is going well, I worked on a few more mechanics and it's starting to get in good shape.
Here are the last 2 dev blogs I posted on youtube :

https://youtu.be/fTTwKI00HiY

https://youtu.be/MdTftei0bNw

I am honestly starting to think to add to this a whole new dimension, like a hex map of europe for example where you would have your armies and the fights would be solved in first person against other players
So each player has its own career with its own progress and so you can either play career for yourself or have a list of ongoing games which are going to be other people's campaigns and join those
If some of you heard about Heroes and Generals WWII this might sound similar, but since the dev ruined the game I thought I could make something great in that spot and I love the concept on its own

6.0.20

[h3]Changes[/h3]
  • Nukes are not available until August 45.
  • Dropping a nuke now uses all of the unit’s ammo, meaning you can attack only once.
  • Swapping with any allied unit is now possible.
  • Battleships are more expensive.
  • Carriers are slightly less expensive.


[h3]Fixes[/h3]
  • It was possible that clicking on a notification would not take you anywhere and would not highlight anything.
  • AI sending 0 money.
  • AI capturing normal victory point at sea made it freeze.
  • On mobile you couldn’t delete units from the deploy panel.
  • Small bug with AI that would not go resupply if a carrier was on a reinforcement tile.

6.0.19

Hey guys !

Again, I apologize for the slow rate of updates / patches, but here is the reason why :


I am working on another game ! Yes, yes, I know, I said in a previous update change log that I was working on a Napoleonic era wargame, unfortunately I lost interest for it quite rapidly, but it wasn't for nothing. If HoS has real time multiplayer, it is thanks to the work I have put in that game. I may have not finished it, but I learned a ton.
Thanks to the experience I got from Hex of Steel and the multiplayer experience from Hex of Steel : Napoleon, I am now able to work on my own FPS.
I realized that I liked WWII more than the 1800s, so, it will be WWII all over again !
It will not be turn by turn or a wargame, it will be a first person / third person shooter in REAL TIME.
Thinking about releasing an alpha in the coming weeks, as it is already playable and working.

You can find several videos on my youtube channel, such as this one, where I am dogfighting with my brother (More him shooting me down than real dogfighting but hey ! I wanted to show the FX)
https://youtu.be/i-es08GCNsM

If you are interested, simply have a look at the youtube channel, I will be often posting short videos showing where the game's at.

And now, the change log for this update !

[h3]Added[/h3]
  • Native support for M1 Macs.


[h3]Changes[/h3]
  • Updated Steamworks library (SDK). This way it now supports M1 Macs and won’t cause any crash. Performances on M1 Macs should be way better due to the native support :)
  • AI deploy carrier planes on carriers in priority now.
  • Showing major victory points / secondary from afar on the map when clicking on objectives in the top menu UI.
  • You can now see what your plane is about to attack underneath itself (showing the proper unit’s name instead of its own due to the mouse being on itself).
  • Europe 1939 and 1941 improvements.
  • Italy 1943 improvements.


[h3]Fixes[/h3]
  • Planes supporting not having fighters sound effect (using torpedo sound for example).
  • AI planes not resupplying at reinforcement tiles.
  • Some hero’s names were not shown completely. I reduced the size of the font so they would fit.
  • Artillery ignored any tiles terrain modifier.


NOTE :2 people reported me that, 1- Operation Compass would not open after Operation Weserburung playing as the British, I tried the scenario here and the game would load Operation Compass without any troubles, so I don’t know what went wrong and without your save file I cannot do anything since it worked here. 2- Someone reported that his number of core units would change when he was loading his save, I tried to do that too and no issues on my side, please send me your save file where this is happening. If I cannot reproduce the issue, I really, really need your save file, thanks !

EDIT : Steamworks seem to have issues on Mac, game doesn't close and the API doesn't shut down even when you force close the game. I am working on a fix. Will be out ASAP.

6.0.18

Hello hello !

No I am not dead, I am actually quite busy ! I haven’t been updating every day or chatting much, but I wrote down every single bug / comment !
So today’s update should contain everything we’ve been talking about with a few players

Enjoy the game and share it with your friends if you like it ! :)

[h3]Changes[/h3]
  • You can now resupply supply ships using a supply ship.
  • Made the yellow circle of supply ships bigger so it would be more visible (was hidden beneath the counter before).
  • I have nerfed a bit the transfer unit feature, you cannot transfer units that have performed actions during their turn anymore. Someone found an exploit where you could play the unit’s turn, transfer it to another country, then this unit could go on from there, then re transfer unit, re play it, etc. Not possible anymore.
  • You can now deploy ground units at naval reinforcement tiles. So will the AI. Beware :)


[h3]Fixes[/h3]
  • Added the Modlin Fortress to Poland in Europe 39 and Campaign of Poland campaign scenario.
  • Modifications to Operation Weserburung campaign scenario.
  • Bruges isn’t a harbour type of tile.
  • Modifications to Belgium, Luxembourg, France and the Netherlands on all Europe maps.
  • You could not resupply planes at reinforcement tiles.
  • Supply ships would target themselves.
  • Almost never raining on maps that had more than 1 day per turn.
  • Recon ground units in landing crafts seeing 2 tiles away just like if they were on the ground. Should have been 1.
  • AIs ships kind of bugged when they needed to go back to a harbour for repair. They would stay around but not really close enough to be able to resupply.
  • Another bug with ships and the AI in general, not moving or moving 1 tile left and right or being completely useless.
  • AI generals in landing craft never really moving anywhere.
  • AI trains / armoured trains not moving in some cases.

6.0.17 - patch

[h3]Changes[/h3]
  • Improvements on Europe 1939.
  • Churchill Crocodile graphics.
  • Too many partisans were spawning.


[h3]Fixes[/h3]
  • You couldn’t control your allies in Norway playing as the Allies.
  • AI not building anything when it only had naval reinforcement tiles (Ex: Canada and US in Europe 1939).
  • Nashorn’s texture on mobile was missing.
  • AIs engineers never leaving the river.
  • Automatic supplies bug causing an impossible end of turn.