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Hex of Steel News

7.7.22

[h3]ADDED[/h3]
  • Possibility to playtest a scenario directly from the map editor, and go back to the editor after playtesting it. 2 new buttons have been added to go back and forth.
  • Brazilian localization.


[h3]CHANGED[/h3]
  • AI units in landing crafts with less than 60% HP will now go back to heal instead of try harder to land and get destroyed or simply not do anything due to too low damage.
  • Updated Karelia geography on all Europe standalone scenarios.
  • Removed all major VPs in Norway for German occupier on all Europe standalone scenarios.


[h3]FIXED[/h3]
  • AI planes purchase rate. Not buying enough.
  • Sometimes during ambushes a unit could not deal any damage to the other because it had 0 action points.
  • Plenty of units first introduction dates were wrong.
  • Upgrading a unit into paratroopers would not properly set the movement points and autonomy.

7.7.21

[h3]ADDED[/h3]
  • Nothing so far.


[h3]CHANGED[/h3]
  • Updated the multiplayer compatibility version.
  • Updated the game engine.
  • Updated list of banned players from the online chat.
  • V-Sync setting has been moved to the Graphics tab in the settings.
  • Units in transport trains are no longer allowed to move across enemy territory.
  • AI would not be aggressive enough at choke points (bridges), and even when at 3 v 1 they would not perform attacks.


[h3]FIXED[/h3]
  • UI and income issue with destroyed (bombed) tiles and the Minimized Destruction policy.
  • Sometimes, notifications could not be properly created when one than more thing happened on a single hex related to a single unit.
  • AI turning his ships into landing crafts sometimes (when they were sitting on a harbour).
  • AA not providing defensive supportive fire when enemy fighters were attacking friendly land units while playing with the 'AA support during air engagements' setting.
  • AI deploying supply depots at the contact of the enemy.

7.7.20

[h3]ADDED[/h3]
  • Hex of Steel now has trading cards, badges, and wallpapers for your Steam profile! (This is for those of you who missed the announcement from the previous update :)).


[h3]CHANGED[/h3]
  • Updated Battle of Berlin standalone scenario.
  • Increased upkeep cost on tanks/armoured vehicles.
  • Clouds will now nicely fade in and out when zooming in/out instead of popping out as they did.


[h3]FIXED[/h3]
  • Supply ships freezing the game in some cases (when clicking on it twice very fast, would not happen otherwise).
  • AI downgrading units into garrisons way too close to the frontline.
  • Sometimes unit not retreating towards better tile.
  • Volkssturm availability date was wrong (october instead of january '44).
  • AI would/could upgrade/downgrade its units in VPs as part of the Garrison change into or from paratroopers which would lead to issues (from mods, not an issue with base game).
  • AI heavy bombers would never bomb tiles if there were no enemy units inside it.

7.7.19

I would like to make a little announcement about the future development of Hex of Steel. I have now switched my workflow to be full time on Beasts of Steel, so expect less frequent updates for Hex of Steel. I am at a point where I need a real break from developing this game because it just took too much of everything from me. The game is now in a good stable state with tons of content, so I am feeling OK dropping updates for a while... It's not like the game got years worth of updates in the span of several months in the first place :p

So, I still will be pushing out updates to fix broken things as you report it back to me, but don't await any content update or any major changes for the foreseeable future. Hope you can understand :)

[h3]ADDED[/h3]
  • Hex of Steel now has trading cards, badges, and wallpapers for your Steam profile!


[h3]CHANGED[/h3]
  • Renamed british 'Commando' unit into 'Commandos'.
  • Max zoom sensitivity has been changed from 5 to 10.
  • When being neutral and declaring war on someone else, you will automatically be into your own faction (instead of joining the one that would be closer to your ideology). This change was made because when playing for example Sweden, you declare war on Norway, as Sweden you would be placed in the Allies and Norway would be alone. What should have happened is the other way around, you are on your own and Norway is in the Allies.
  • Retreat mechanics: Since the recent change allowing units to flee with all of their MPs, I have decided to make a small tweak to that. While this is still allowed, instead of allowing a full retreat right away, the game will try to go 1 tile by 1 tile. And so if the unit can flee one tile away, it will, instead of fleeing super far at once. It will retreat far away if that is the only tile it can retreat to.


[h3]FIXED[/h3]
  • Upgrade/Downgrade issue(s) with units marked as paratroopers.
  • Spawning units in the map editor using the spawn button would create units with 0 morale.
  • Transport options bug with some AT or artillery units which had no armour set.
  • AT units would fall under the 'damage reduction over frequency' setting.
  • Annexation of tiles had the wrong cost applied.
  • Republic of China was missing Marines counter (for modding).
  • Some units stats were off.
  • Supply units could not resupply allies in some cases.
  • Supply units could destroy tiles in some cases.

7.7.18

[h3]ADDED[/h3]
  • 2-pdr to Canada.
  • Supply depot to Iraq, Iran, Saudi Arabia, Croatia.


[h3]CHANGED[/h3]
  • Multiplayer compatibility version.
  • Online chat compatibility version, it also now is split between platforns. Mobile has its own chat, and PC has its own chat.
  • Capitulation UI window will now mention the name of the country that capitulated (on top of showing the flag).
  • Units editor no longer will automatically save when you close the menu. You will have to manually hit the 'save' button.
  • In the units editor, the game will no longer generate/display all units slots when the research bar is empty to prevent excessive lag.


[h3]FIXED[/h3]
  • Online chat not working.
  • Resizing issues in the map editor.
  • 'isEngineers' property in the units editor would not be applied when creating/editing units.
  • Hellcat (US plane) should not have been able to carry torpedoes.
  • Bridges no longer working in mods.
  • Some game manual (PDF) discrepancies.
  • Supply depots for many nations were not available before 1939.
  • Some games would be shown in the multiplayer PBEM menu even though they did not exist.
  • Attempt to fix the 'auto overrun' bug.
  • Games could sometimes not be deleted in the PBEM menu.