Horse towed now adds 3 MPs (instead of 2) and costs 50.
Half track towed now adds 4 MPs (instead of 3) and costs 150.
Trucks option now adds 5 MPs (instead of 4) and costs 100.
[h3]Fixes[/h3]
Infantry took tank’s tiles terrain modifier into account. Often leading to 0 damage.
Stalingrad campaign scenario as the soviet would never end (If you had this problem on your save, I am sorry but you need to start the scenario over again..).
Captured units in real time multiplayer weren’t synced.
6.0.8
WARNING : On any of the save you will be playing after this update ALL of your units will be out of action points and therefore will not be able to perform ANY actions. Same for all the other players. I invite you all to simply PASS. At the beginning of next turn, everything will come back to normal. Thanks !
[h3]Added[/h3]
Action point system. Until now, how units could repair, attack and move was a bit chaotic, right ? So now, all units will have 2 action point. This means you will be able with each unit to perform 2 actions, in any order you’d like. Attack then move, move then attack, repair then attack, attack then repair, but always a maximum of 2 actions per turn. One action cannot be performed twice (2 moves or 2 attacks). Repairing uses all 2 action points.
[h3]Change[/h3]
Subs can now see 1 hex around them while submerged.
Bombing a tile using strategic bombers that had a ground unit in it will only use 1 ammo instead of 2 (thus emptying the bomber in 1 bombing raid).
Updated manual.
The damage bonus from a new rank for the unit has been increased from 3 to 4 percent per rank.
Increased the time for clicking on the minimap so it’s not considered a drag (from 0.1s to 0.25s).
[h3]Fixes[/h3]
Entrenchment would not reach 0 when the target unit was attacked, it would stay at 1.
Placing tiles in the map editor on mobile was not possible.
Auto coast was not working anymore in the map editor.
6.0.7
[h3]Added[/h3]
Reset player settings / game settings to default button in the settings.
Smoothly moving the unit from its position to the one the player told it to move in RMP. Not teleporting anymore unless you have the quick movement option ON in the settings.
[h3]Changes[/h3]
Light infantry now has 4 MPs.
Unit’s rank has been capped back at 5.
Changes and balance made in the infantry category. All prices and stats have been re done so that there is a real difference between each type of infantry.
Prices in general will now all be rounded and pretty.
[h3]Fixes[/h3]
When the AI was capturing units in campaign would see those units turn into core units. Which didn’t make any sense for the AI.
Couldn’t move an AA unit that had an enemy plane above it, you could only attack.
Minor UI issues.
6.0.6
[h3]Added[/h3]
New unit type : Convoys. Convoys are used to send money to other player. When the convoy will reach a friendly harbour (as long as it is different than the owner of the convoy) the convoy will disappear and the player who received the convoy’s cost as an income. For now I added only a single type of convoy which costs 250. The amount of money added to the other player obviously scales with the amount of HP of the convoy. If the convoy has 50% HP the player will only get 50% of the 250 money. AI can use convoys and will protect them the same they protect carriers (sail in formation around them).
152 mm howitzer M1910, 122 mm howitzer M1910, Canon de 105 mle 1913 Schneider and 25 mm APX modèle 1937, Landsverk L-62 Anti II to Finland.
Kawasaki Ki-45, Kawasaki Ki-48 to Japan.
2 new achievements : Convoy killer (sink your first convoy). And War effort (supply your first ally using a convoy).
[h3]Changes[/h3]
Terrain tiles damage penalty modifier.
Veteran option from the store now give you a rank / tier 3 unit, not 4 anymore.
XP for unit’s next rank is now scaled with the rank and not 20 XP per rank anymore. Here are the new values : Rank 1: 0 XP, Rank 2: 15 XP, Rank 3: 40 XP, Rank 4: 75 XP, Rank 5: 120 XP (Hero).
No limit to unit’s rank. You can have a unit with a rank of 100, it’s in theory possible, now how much XP that’s going to require .. probably a lot !
Capturing a VP will grant 3 XP for the unit capturing the VP.
Updated the map editor on mobile.
6.0.5
[h3]Added[/h3]
Notifications in the multiplayer menu. If there is an incoming message, or if a game is hosted (and how many), all of this will be displayed in the menu.
Tooltips will now auto show even if you turn them off if you keep your mouse long enough above the UI element (0.75 seconds).
- Hex highlight when you go through unit list and the unit is selected.
Fixed income per turn per player in the map editor. Sometimes, the map you will make will not have a ton of victory points / cities or anything that produces a lot of income, so I am introducing this new feature in order to make playing on those maps possible (without building cities out of nowhere).
[h3]Changes[/h3]
Updated Stalingrad campaign scenario. Should be cooler now.