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Hex of Steel News

5.7.15

[h3]Added[/h3]
  • Tooltip to show unit's stats in the research panel (finally).
  • Aspect ratio fitter component to the wallpaper. Just discovered this on Unity, it will prevent tearing the wallpaper ! INSANE. So sad I just discovered it now hahaha.


[h3]Changes[/h3]
  • Factories will now provide with a 10 terrain modifier instead of 5.
  • If a plane has both bombs and rockets equipped, both sounds will be played when it attacks.
  • Added back auto change view for when you select an AA unit.

5.7.14

[h3]Added[/h3]
  • In the map editor, there will now be an indicator indicating (that wasn't on purpose) which tile is currently selected. It was pretty feedback-less until now :/


[h3]Changes[/h3]
  • Showing the harbour size in the tile info in the top right of the UI.


[h3]Fixes[/h3]
  • AIs submarines could dive with HP inferior to 15%.
  • Main menu background was not looking good enough on the left side. Too blurry. Disturbing.
  • Estonia, Lithuania, Latvia didn’t have any landing crafts graphics.
  • Going in the research panel THEN going in the store modified the price of all units that had a fixed price (Not automatically calculated). So, the price of the mines, supply depots etc.
  • Units getting automatically researched when you opened the store and the date was okay even with the research mode ON when you didn't research the unit. Don't know how clear my explanation was, but it is pretty problematic ! Because researching was useless somehow.

5.7.13

[h3]Added[/h3]
  • More ways to earn bonus XP as a commander in campaign. Now, you will have 4 more ways to earn extra XP during your campaign. First one : Not losing a single unit. Second : Finishing in under 30 turns. Third : Playing in hard or hardcore. Fourth : Losing less than 5 units.
  • Barrage balloon for Germany.


[h3]Fixes[/h3]
  • Not resetting the generals when hitting « Remove all units » in the map editor.
  • Couldn’t switch between air and ground view if you had a AA unit and 2 enemy units (air and ground) on a neighbouring tile. You were forced to attack the air unit.
  • When upgrading a unit, in the unit’s history the date would not be added.
  • When holding shift down to display the damage breakdown with a plane over a ground unit the breakdown damage would not be actualized / refreshed. It would simply not work.

5.7.12

[h3]Added[/h3]
  • Barrage ballons for : Great Britain, USA, Canada, Australia, France, Japan. Barrage balloons cannot move, they can be deployed anywhere around the airfields. What's their use ? Having a cheap way to block the enemy from bombing your stuff. They will first need to take the balloon out first, which is gonna cause some damage to them. This way, you do not need to keep valuable assets (fighters) flying above your cities / factories. AI will buy barrage balloons and place them above its factories and cities.


[h3]Changes[/h3]
  • Many AIs behaviours have been fine tuned.


[h3]Fixes[/h3]
  • Making peace with a country turned YOU neutral instead of THEM.
  • AI never placed ships with the option "production takes time" ON. Placed almost no units actually.
  • On mobile if you held your finger for too long on your unit it would swap position with itself, ending up wasting its move because it didn't move.
  • White stripe on some clouds.

5.7.11

[h3]Additions[/h3]
  • Optional (can turn ON or OFF in the settings, ON by default), all units will now have a production time. For all units it will take a minimum of 1 turn before being placed on the board, then 2 turns for heavy tanks, 2 turns for bombers, 3 turns for low end ships (submarines, destroyers), and 4 turns for bunkers, coastal batteries, battleships, carriers and prototypes (Maus etc). Units will be ordered by their production time in the deploy panel now. So the units that can be deployed right away will be shown first, and the more turns it takes to get the unit ready will be the further away in the list so that you don’t bother with them until they’re ready.


[h3]Changes[/h3]
  • You can now walk over your own mines and not take any casualties. You cannot stop on them though, because the game doesn't support more than 1 unit at a time on a tile.
  • You can now delete mines from the OOB.


[h3]Fixes[/h3]
  • When in pause (after you opened the menu in game) the sound panel would not slide off right away. You’d need to click twice and no animation would be played.
  • Camera glitches when selecting a unit from the order of battle panel.
  • Korsun Pocket was being proposed AFTER operation bagration (even though it happened before historically).