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Hex of Steel - Wiki

Hello everyone!

Just a small announcement to let you all know that a Wiki for the game has been created on Fandom, direct link: https://hex-of-steel.fandom.com/wiki/Hex_of_Steel_Wiki

It is open to the community to edit and develop, so, if you have some extra time and knowledge about the game, and would like to share it with the community, then the Wiki will be the place to do it :)

Let me know if you have any questions

Have a great Sunday!

Val

7.7.11

[h3]ADDED[/h3]
  • Rodion Malinovsky to USSR (commander).
  • When playing a multiplayer match (of any kind), you will now be able to send invitations to other people for them to join your alliance (before, this would not be possible, the human player would need to leave his own faction, and pay to join the other one). But now, you can be invited by somebody else from that faction directly. The invitation(s) appear in the notifications stack, so look for it there.


[h3]CHANGED[/h3]
  • Multiplayer compatibility version --> 7.7.11.
  • Europe 1943 scenario has been fully updated and reworked as part of the great Europe revamp process.
  • Europe 1944 scenario has been fully updated and reworked as part of the great Europe revamp process.
  • The setting 'production takes time' is now required for ironman mode to be ON..
  • When historical focus is ON, AI minors and allied with Germany will transfer what they capture to Germany (basically, if Slovakia captures territory in the USSR, it will transfer it back to Germany).
  • Attacking anti tank obstacles will no longer trigger supportive fire from nearby artillery.
  • Finnish units in the store will now have the winter option turned ON by default (free for them).
  • Few units graphics.
  • Going to war will now provide a manpower (realistic) 'refill'. Only happens when changing from Neutral to actually at war. Your available manpower will be the max - fielded value, instead of staying the same as the turn before.
  • To prevent any exploit, but also to solve another problem, faction changes are no longer free. You no longer can switch team 10 times in a turn for free. The fee will be calculated based on your turn income (base) and the amount of people you are at war with. The more people at war with you in your current faction, the more expensive it will be. Extra fee cost for going to neutral in the middle of a war.
  • Total mobilization policy now has a new debuff of -1 HQ point per turn.
  • When going back to neutrality through faction change in the diplomacy menu, the fee that has been established will now be equally shared through all members at war with the player. So, let's say Hungary wants to go back to Neutrality but is at war with UK + France + USA, the money that will be spent to get Neutrality will be split and sent to all 3 players that were at war with him.
  • Notifications data has changed and now allows for dynamic translation on the fly. The content of the notification no longer is saved, only relevant data, then the text displayed on the notification is generated from the data and will now use the language chosen in the game (won't affect singleplayer games, but has an impact on multiplayer ones where multiple players would be playing in different languages).
  • Amount of HQ points earned every turn while not at war is now -50% (+3) of the regular value (+5).
  • AI capability of sending some money to its allies has been revised and more control over it has been added (never sending more than the player's turn income at once, and minors will not send to majors, only majors to minors).
  • Double damage received for defender fighting on a frozen river tile.


[h3]FIXED[/h3]
  • AI will no longer deploy/field new units if its upkeep cost is too high (you could basically bankrupt the AI by sending him a ton of high upkeep units and the AI would deploy them all).
  • AI would perform unit swapping with human controlled units.
  • Partisans spawning right after a country capitulated.
  • Wrong deployment tooltip rule for coastal batteries.
  • Game was not unloading from RAM mods after they were removed or deactivated. Basically, you could load the same mod 10 times and it would be loaded as new every time and the old data would not be purged. Only a game restart fixed it.
  • Custom upkeep value was not really properly applied to the AI bought units.

7.7.10

[h3]ADDED[/h3]
  • Adrian Cole, Frank Berryman, Stanley Savige to Australia (commanders).
  • Konstantin Lukash to Bulgaria (commander).
  • Bert Hoffmeister and Jean Victor Allard to Canada (commanders).
  • Charles de Gaulle, Jean de Lattre de Tassigny to France (commanders).
  • Ferenc Szombathelyi and József Heszlényi to Hungary (commanders).
  • Mario Roatta to Italy (commander).
  • Hugh Dowding and Keith Park to UK (commanders).
  • Aaro Pajari and Jarl Lundqvist to Finland (commanders).
  • Wladyslaw Anders to Poland (commander).
  • Radu Korne and Emanoil Ionescu to Romania (commanders).
  • Bai Chongxi and Chiang Kai-shek to Nationalist China (commanders).
  • Nie Rongzhen to Communist China (commander).
  • Alexandros Papagos to Greece (commander).
  • Shunroku Hata, Hideki Tojo, Takeo Kurita, Mitsuru Ushijima to Japan (commanders).
  • Karel Doorman, Christiaan Boers to The Netherlands (commanders).
  • Howard Kippenberger and Leonard Trent to New Zealand (commanders).
  • Otto Ruge to Norway (commander).
  • Gösta von Stedingk and Helge Jung to Sweden (commanders).
  • Danilo Kalafatović, Milorad Petrović, Dimitrije Živković, Vladimir Cukavac to Yugoslavia (commanders).
  • Enrique Líster to Spanish Republic (commander).
  • Stasys Raštikis and Kazys Skučas to Lithuania (commanders).
  • Johan Laidoner and Aleksander Tõnisson to Estonia (commanders).
  • Jānis Balodis and Krišjānis Berkis to Latvia (commanders).
  • Rodion Malinovsky to USSR (commander).
  • Toggle store menu keybind (none by default).
  • Toggle reserve menu keybind (none by default).


[h3]CHANGED[/h3]
  • Multiplayer compatibility version --> 7.7.10.
  • AI playing smoother (improved code performances, should lag less when it plays).
  • Big code refactor of a lot of the code.
  • Upon capitulation, you would be getting all of the land of the player you just conquered. Now, if some of this land originally belonged to your allies, or to neutrals, it will be given back to them, and you will only keep the territory of your enemy (that you just beat).
  • Increased cost penalty when buying units from another player (25% --> 35%).
  • Purchasing units from other players will no longer transfer the extra you're paying as part of the penalty, this will prevent any cheesing/exploit or money generation.
  • Made all air commanders ground commanders. May cause issues in your save files where they will occupy an air slot but move as a ground unit.
  • Availability year of all units to be 1935.01.01 if they were available before.
  • End availability year of all units to be 1947.01.01 (if their end use date was 1946+).
  • Reworked all commanders stats for all countries.
  • Bulgarian commanders counters.
  • German commanders counters.
  • When historical focus is ON, AI minors and allied with germany will transfer what they capture to Germany (basically, if Slovakia captures territory in the USSR, it will transfer it back to Germany).


[h3]FIXED[/h3]
  • AI not flanking anymore.
  • Armenia as part of USSR geography issue on Europe scenarios.
  • On Europe '39, USSR turned Neutral through events after the end of the Baltic States invasion, if you were at war with it as Germany and started a very early Barbarossa, you would lose all progress and troops would be sent back home.
  • Weather particles small issue during season change, when both rain and snow would appear on the screen and one would not go away.
  • AI doing suicidal bombing runs with its strategic bombers.
  • P-61 Black Widow too OP.
  • Some stats not being updated for units after they have been changed in the editor when starting a new scenario (fuel).
  • In the map editor, when setting painting tiles, the manpower value would not be directly set (only after reload of the map).
  • Unit sleep status not being saved on turn 1 when the unit was on a VP tile.
  • Units stats not being updated when opening a map in the map editor, which could lead to some issues down the road if you are actively modding the game.
  • AI would deploy some of its new commanders too close to existing commanders.
  • AI would perform unit swapping with human controlled units.
  • Partisans spawning right after a country capitulated.
  • Wrong deployment tooltip rule for coastal batteries.
  • Game was not unloading from RAM mods after they were removed or deactivated. Basically, you could load the same mod 10 times and it would be loaded as new every time and the old data would not be purged. Only a game restart fixed it.


[h3]REMOVED[/h3]
  • Mr. Hitler as a German commander.
  • William Stevens New Zealand commander.

7.7.9

[h3]ADDED[/h3]
  • Amount of HP healed is now shown on the supplies tooltip (which shows how much it will cost in manpower and in cash).
  • Capitulation conditions for your nation in the objectives panel. If there is any capitulation event targeting you, it will be listed in there.
  • Map editor: Possibility to edit any level of any unit placed on the map by directly typing it in the appropriate inputfield.
  • Missing heroes icons for some countries (Baltic States for example).


[h3]CHANGED[/h3]
  • Multiplayer compatibility version --> 7.7.9.
  • AI will now perform actual unit swapping (two units side by side) when in need of it.
  • Units with their range stat = 0 can only fight in their own tile now.
  • Bunkers stats and way of fighting. They could be used offensively, and were way too OP for that. So now, I have given them 0 range to make them defensive units only (cannot be used to attack), and they have their stats decreased as a whole, soft damage from 40 to 35, hard damage from 40 to 30, ammo from 25 to 20, armour from 70 to 50, but they got their HP go from 100 to 150 to compensate.
  • Urban tiles terrain modifiers tuned down a bit (Villages = 30%, Towns/Harbours = 40%, Cities = 50%).
  • One or two units graphics.
  • Units damage bonus by each new level of veterancy has been increased to 5% (instead of 4%).
  • Optional setting 'repeated attack penalty' now changed from 15% to 25% penalty.
  • All heroes icons are now actual historically accurate medals.
  • Veteran store option is now much more expensive and is a % of the unit's cost, no longer a flat rate for all units.
  • When your nation is not at war, you will now earn 50% less income.
  • Upkeep of units when not at war is now 50% cheaper instead of 75% cheaper (basically 25% more expensive than it was before).
  • Upon capitulation, you would be getting all of the land of the player you just conquered. Now, if some of this land originally belonged to your allies, or to neutrals, it will be given back to them, and you will only keep the territory of your enemy (that you just beat).
  • Increased cost penalty when buying units from another player (25% --> 35%).


[h3]FIXED[/h3]
  • Ironman tooltip not following mouse position.
  • Entrenchment lvl 5 staying even after you disabled the policy.
  • AI unit swapping issues.
  • Priority issue in the damage calculation function, where veterancy would be applied only after armour modifier was applied.
  • AT units now providing supportive fire against all infantry instead of just mech. infantry (regression).
  • Clicking on a unit in the map editor would automatically set the unit's forced custom name to be unit name + number.
  • AI not purchasing enough units / stopping the purchase of new units after some time when realistic manpower option is ON.
  • AI stopping purchasing units even though it could buy more (upkeep/cash in bank ratio).
  • Some AI artillery suicidal movements.

7.7.8

[h3]ADDED[/h3]
  • KV-1 M1939 (heavy tank) to USSR.
  • Piaggo P.108 (strategic bomber) to Italy.
  • New setting: No prototypes. Disables all prototypes (hides them from everywhere).
  • New keybind: Toggle AI speed (Fast/Slow). Useful when you want to speed up or speed down the AI's play speed (default is NONE, you will have to set it to something yourself).


[h3]CHANGED[/h3]
  • Multiplayer compatibility version updated to 7.7.8.
  • Renamed KV-1A into KV-1 M1940.
  • Renamed KV-1B into KV-1 M1941.
  • Renamed KV-1C into KV-1 M1942.
  • Europe scenarios: Alps area.
  • Europe 1939: Germany geography.
  • Europe scenarios: Eastern Prussia area.
  • Europe 1939: Reduced USSR income.
  • Few units graphics.
  • Reduced repair cost for certain ships (otherwise it was not even worth repairing, buying a new one would be basically cheaper).
  • Reworked repair cost for tanks/armoured vehicles.
  • Reworked repair cost for planes (bombers being now a tad more expensive than fighters to repair).
  • AT units will now provide supportive fire against mechanized infantry.
  • AT units now have double damage against mechanized infantry.
  • Improved hospitals policy now doubles the max heal/repair rate (instead of doing +50%).
  • Swapping two units position will no longer reset the entrenchment level to 0, but instead only lose 1 level.
  • Tanks now take armour from infantry into account.


[h3]FIXED[/h3]
  • Europe 1939 and above: Italy getting its historical reinforcements when playing with historical focus OFF.
  • Europe 1939: Hungary missing its Carpathian territory from the first Vienna Award.
  • Molotov-Ribbentrop agreement on Poland capitulation applying when historical focus was OFF.
  • Loading scenario UI element not showing when selecting a scenario.
  • Low fuel (critical) never showed as red, but as yellow.
  • Several units availability production date.
  • Settings: Clicking on categories did not play any click sound.
  • Upgrade menu: Issues with buttons.
  • Neutral country diplomacy issues on scenario start.