Tank units with the "engineers" flag now have proper NATO graphics representation.
2 new keybinds to control time in the game. You can now increase/decrease time scale/speed (from x1 to x3). Offline only, will not work in multiplayer.
When a country capitulates, the country dealing the death blow will now have a chance to capture equipment from the player (tanks, ships, planes, guns).
Light infantry 43, heavy infantry, engineers, AT infantry, AT infantry 43 to Ireland.
[h3]CHANGED[/h3]
Multiplayer compatibility version.
Studio's name has been changed from "Valentin's studios" to "War Frogs Studios". As a result, the location of your maps, mods, save files and settings file have been copied from the old location to the new location. If, for some reason that isn't the case, please let me know so that I can fix it (I have however tested it on all platforms and it has worked in 100% of the cases, but we never know...).
Newly spawned Garrison units are now put asleep automatically when spawned in a victory point.
Swedish infantry graphics have been updated.
Units in landing crafts can now perform overrun action against land units when trying to land.
[h3]FIXED[/h3]
Starting OOBs + scenario setup in Battle of Coral Sea campaign scenario (Axis + Allies).
Several UI inconsistencies and issues in the settings menu.
French localization entries.
7.7.30
[h3]ADDED[/h3]
HP amount of the unit in the reserve slot in the UI.
You can now press ENTER on your keyboard to execute the 'YES' shortcut on confirmation windows.
(Map editor) Confirmation window to reset terrain.
[h3]CHANGED[/h3]
Camera moving with mouse on edge would be flaky and would not work on Macbooks with the notch.
Romania will no longer transfer soviet VPs it capture on its border to Germany when Historical Focus setting is ON (Odessa, etc).
(DEMO) Updated to latest 7.7.30 version.
[h3]FIXED[/h3]
Notifications being sent to another player would sometimes simply not be created at all, that would happen for interactions between players, for example, when transferring money.
Wrong amount of XP added instead of being subtracted to ships and artillery when repairing them.
(Map editor) resetting the terrain would not reset desert tiles.
AI freeze instance due to unavailable policy picking when the year of the scenario was < 1600.
One possible AI freeze instance (division by zero).
7.7.29
ADDED
Ukrainian language translation.
Support for more than 1 delimiter for CSV modding, allowed parsing characters are the following: COMMA (privileged), SEMICOLON, VERTICAL BAR.
FIXED
Unlimited money glitch linked to the Cheap Upgrades policy.
You could undo your movement after having repaired/blown up a bridge.
Upkeep summary from income tooltip could not add up when you were not at war (peace time only).
Transferring a unit to another player would reset the unit's category ID used in the unit's name (12th infantry division would become 0th infantry division). They would all have 0 assigned.
Operation Sonnenblume as the Axis had no proper victory condition.
In some rare/specific cases, a unit could fail to retreat even after it displayed the 'Retreat!' text.
7.7.28
[h3]ADDED[/h3]
Support for modded countries for flags UI tooltips.
[h3]CHANGED[/h3]
Multiplayer compatibility version (now 7.7.28).
The way steam workshop mods are now generated in the mods menu. It should now be fully foolproof. (some users could not see their workshop mods appearing in the list sometimes).
Reduced the size/weight of some UI elements.
Op. Weserübung (Axis) balance issues.
Some mods files had unnecessary serialized data.
[h3]FIXED[/h3]
French Bearn aircraft carrier had 0 ammunition.
AI would not purchase infantry commanders if those commanders had different bonuses like tanks or artillery and it did not field enough tanks or arty.
Rounding errors in manpower calculations.
Dutch localization file had errors.
Kicking player from your faction through diplomacy menu would not work quite right.
Custom turn production time when modding units would not apply to AI.
7.7.27
[h3]ADDED[/h3]
Tooltips on all flags on the UI.
Possibility to check stats mid game (new button "Statistics" in the in game menu when you press ESCAPE).
[h3]CHANGED[/h3]
Multiplayer compatibility version now is 7.7.27.
Many units have been marked as prototypes (M6, Super Pershing, Tortoise, T28, and several others from other nations).
Soviet IS-3 availability date.
M4A3E2 (76) W graphics.
Tweaked a few american tanks stats.
Added commanders to the campaign of France germany campaign scenario.
Date of some multiplayer UI slots elements were not localized/translated properly.
[h3]FIXED[/h3]
AI would buy militia/volkssturm or similar units on turn 1 of a scenario, or on the first turn after a save was loaded even though it was controlling more than 50% of its core territory.
Engineer property was not applied to partisans when naturally spawned.
AI never bought the best towed AT/AA/arty gun units.
AI not purchasing any towed guns late war (1944+) and would purchase SPGs only.
When using the "spawn units" button in the map editor, it would not take into account modded units.
Desync in PBEM should be fixed automatically now (you know, that bug where you and your friends turns got mismatched and you are now playing as him and he as you). In the case where such a thing occurs, the game will warn you that the issue was discovered, and it will also tell you if it was able or not to patch it.
Waypoints were not cleared in campaign mode when your units were taken from one scenario to another, and would prevent turns from ending, as well as selecting any unit with invalid waypoints. If you have save files affected by this, simply redeploy/send back to reserve any unit that cannot be selected on the map, it's always core units that have this problem. Sending them back to the reserve will wipe the waypoints data clean.
UI slots in the multiplayer menu were not cleared when you closed the menu.